Well Played 3.0: Video games, value and meaning

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Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game.

Author(s): Drew Davidson et al.
Publisher: ETC Press
Year: 2009

Language: English
Pages: 346
Tags: video games, Criticism, Analysis, Play, Literacy