Get a quick introduction to WebGl, the new standard for 3D rendering on the Web and a member of Html5’s family of technologies. With this hands-on guide, you’ll learn essential WebGl development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGl. You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use Html, Css, and JavaScript—and have familiarity with Jquery and Ajax—this book will help you gain a working knowledge of WebGl through clear and simple examples.
- Understand core 3D graphics concepts and how to implement them in WebGl
- Create WebGl sample pages as you learn, and build a racing game application in the final chapter
- Get to know the Three.js open source library in detail
- Develop working knowledge of graphics rendering, texturing, animation, interaction, and behaviors
- Seamlessly integrate 3D graphics with other content on the page
- Learn the tools, file formats, and techniques for developing robust and secure applications in a production environment
"WebGl: Up and Running is an ideal introduction to the world of 3D programming on the web. It’s well-written, clear, and fun. I wish it had been around when I started learning!"
—Giles Thomas, LearningWebGl.com