WebGL Gems

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WebGL Gems is a tutorial book in which well-researched material is presented in dense format as bits of knowledge called gems. Each one ready for practical application, or integration into your own 3D engine.

WebGL has been around for quite some time but there hasn't been many dense tutorials that elegantly and in a non-convoluted way provide source code examples that accomplish practical tasks. This book makes an attempt to fill that space.

This book will help newcomers to the WebGL library get started at an optimal pace through the steep learning curve where each tutorial gradually builds upon knowledge gained in the prior chapters.

Notable content:
* Source code for rendering illuminated 3D objects
* ModelView Matrix explained
* Passing Variables to Shaders
* 3D Collision Detection
* Point Light Shader
* Object Follow "Look At" Camera

Author(s): Greg Sidelnikov
Edition: 1
Publisher: Learning Curve
Year: 2017

Language: English
Pages: 397
Tags: WebGL; OpenGL; Computer graphics; Rendering (Computer graphics)