Virtual Worlds 2000 is the second in a series of international scientific conferences on virtual worlds held at the International Institute of Multimedia in Paris La Défense (Pôle Universitaire Léonard de Vinci). The term "virtual worlds" generally refers to virtual reality applications or experi ences. We extend the use of these terms to describe experiments that deal with the idea of synthesizing digital worlds on computers. Thus, virtual worlds could be de fined as the study of computer programs that implement digital worlds. Constructing such complex artificial worlds seems to be extremely difficult to do in any sort of complete and realistic manner. Such a new discipline must benefit from a large amount of work in various fields: virtual reality and advanced computer graphics, artificial life and evolutionary computation, simulation of physical systems, and more. Whereas virtual reality has largely concerned itself with the design of 3D immersive graphical spaces, and artificial life with the simulation of living organisms, the field of virtual worlds, is concerned with the synthesis of digital universes considered as wholes, with their own "physical" and "biological" laws.
Author(s): Bruce Damer, Stuart Gold, Jan de Bruin, Dirk-Jan de Bruin (auth.), Jean-Claude Heudin (eds.)
Series: Lecture Notes in Computer Science 1834 : Lecture Notes in Artificial Intelligence
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2000
Language: English
Pages: 320
Tags: Artificial Intelligence (incl. Robotics); Computer Graphics; Multimedia Information Systems; User Interfaces and Human Computer Interaction
Conferences and Trade Shows in Inhabited Virtual Worlds: A Case Study of Avatars98 & 99....Pages 1-11
HutchWorld: Lessons Learned A Collaborative Project: Fred Hutchsinson Cancer Research Center & Microsoft Research....Pages 12-23
Organisation and Visualisation of Tacit Knowledge in Virtual Communities....Pages 24-31
Integration of Simulation Tools in On-Line Virtual Worlds....Pages 32-43
Towards Digital Creatures in Real-Time 3D Games....Pages 44-53
A Framework to Dynamically Manage Distributed Virtual Environments....Pages 54-64
Using GASP for Collaborative Interaction within 3D Virtual Worlds....Pages 65-76
Generic 3D Ball Animation Model for Networked Interactive VR Environments....Pages 77-90
An Overview on Virtual Sets....Pages 91-98
Creating Emotive Responsive Characters Within Virtual Worlds....Pages 99-106
Avatar Physics and Genetics....Pages 107-118
Virtual Living Beings....Pages 119-134
A Sound Propagation Model for Interagents Communication....Pages 135-146
Communication and Interaction with Learning Agents in Virtual Soccer....Pages 147-158
3D Clothes Modeling from Photo Cloned Human Body....Pages 159-170
Toward Alive Art....Pages 171-184
In Search of Vital Presence - Evolving Virtual Musics....Pages 185-191
Birth of a New World Order: IceBorg....Pages 192-204
A ‘Virtual Worlds’ Theatre of Memory (Scheme for a Contemporary Museum)....Pages 205-213
The World of Framsticks: Simulation, Evolution, Interaction....Pages 214-224
A 3-D Biomechanical Model of the Salamander....Pages 225-234
Virtual COTONS®, the Firstborn of the Next Generation of Simulation Model....Pages 235-244
Basins of Attraction and the Density Classification Problem for Cellular Automata....Pages 245-255
Text-to-Audiovisual Speech Synthesizer....Pages 256-269
Virtual Environments for Visually Impaired....Pages 270-285
VR American Football Simulator with Cylindrical Screen....Pages 286-293
Augmented Reality Based Input Interface for Wearable Computers....Pages 294-302
Multi Screen Environment with a Motion Base....Pages 303-312