This book constitutes the thoroughly refereed post-conference proceedings of the 13th International Conference on Virtual Systems and Multimedia, VSMM 2007, held in Brisbane, Australia, in September 2007.
The 18 revised full papers presented were carefully reviewed and selected from 97 initial submissions during two rounds of reviewing and improvement. The papers put a special focus on virtual heritage and virtual cultures, virtual environments and virtual experiences, as well as on applied technologies and systems.
Author(s): Theodor G. Wyeld, Sarah Kenderdine, Michael Docherty
Series: Lecture ... Applications, incl. Internet/Web, and HCI
Edition: 1
Publisher: Springer
Year: 2008
Language: English
Pages: 225
front-matter......Page 1
Introduction......Page 11
Historical Background......Page 12
Technological Background......Page 13
Implementation of a USB Dance Pad into the Virtual Heritage Course......Page 15
A Dance Pad as a Navigational Input Device: A Pilot Test......Page 17
Conclusion......Page 19
Future Outlook......Page 20
References......Page 21
Introduction......Page 23
Method and Stage of Work......Page 24
The 3D City Model of Ancient Hue......Page 28
Results......Page 31
References......Page 32
Introduction......Page 34
Simulational Spaces......Page 35
The Digital Songlines Simulational Space......Page 36
Simulational Space as Archive......Page 37
Idiosyncratic Simulational Space......Page 39
Permission to Visit Sacred Sites in a 3DCG......Page 41
Conclusion......Page 43
References......Page 44
Building a Heritage Information System: Dogmas......Page 45
Operability Issues......Page 46
Heritage Information System’s Objectives for Conservation......Page 47
Identifying Heritage Indicators......Page 48
Defining a Baseline......Page 49
Heritage Information: Sensors (Techniques) and Site Variables......Page 50
Training: Heritage Information Capacity Building......Page 52
Proposals......Page 53
Closing Remarks......Page 54
References......Page 55
Introduction......Page 57
Design as Translation and Transformation......Page 58
New Knowledge Spaces......Page 59
Knowledge Spaces as Subject and Object......Page 61
The Role of Design in Knowledge Spaces......Page 63
Implications for Design......Page 64
Conclusion......Page 66
References......Page 67
Introduction......Page 68
Phenomenology and Archaeology......Page 71
The Irreducible Ensemble......Page 72
Symmetrical Archaeology......Page 73
Co-action and Narrative......Page 74
Technologies of AVIE Architecture......Page 75
Seeing and Being Seen......Page 76
Presence in AVIE......Page 77
Co-evolutionary Narrative......Page 78
Conclusion......Page 79
References......Page 80
Introduction......Page 83
Analysis of the Surviving Fragments of the West Mebon Vishnu......Page 87
The Visualisation Process......Page 94
Virtual Heritage and Angkor: The Road Ahead......Page 96
References......Page 97
Introduction......Page 98
Manual Classification......Page 99
Automated Classification......Page 101
Manual Identification......Page 103
Automated Identification......Page 105
Experiments......Page 106
References......Page 108
Introduction......Page 110
Related Work......Page 112
Designer View and End-User View......Page 113
Server......Page 115
Example......Page 116
Discussion......Page 119
References......Page 120
Introduction......Page 122
Segmentation......Page 123
People Tracking......Page 125
Action Modeling......Page 126
Classification......Page 127
Experimental Results......Page 128
References......Page 130
Introduction......Page 131
Related Work......Page 132
Algorithm......Page 133
Pre-segmentation by Mean Shift Segmentation......Page 134
Bayesian Classifier with HCM......Page 135
Graph Cut Image Segmentation......Page 137
Experiments......Page 138
References......Page 140
Introduction......Page 142
Voronoi Diagrams and Delaunay Triangulations......Page 143
Smartvolumes......Page 145
Urban Design: BehaviourLinks :: Urban Mode......Page 147
Architectural Design: DP Korea Project......Page 148
Possible Improvements......Page 150
Conclusions......Page 151
References......Page 152
Introduction......Page 153
Stakeholders......Page 154
Method......Page 155
Finding a Common Language......Page 156
The Preparatory Phase......Page 157
Collaboration in the Final Presentation......Page 158
Lost in Translation......Page 160
Establishing Trust and Cooperation Pattern......Page 161
Conclusions......Page 162
References......Page 163
Architecture Overview......Page 164
XML Knowledge Files......Page 165
Scheme-Based Scripting......Page 166
Behavior Rules......Page 167
3D Model Design......Page 168
Holographic Projection......Page 169
Projection on a 3D Prototype......Page 171
Results and Discussion......Page 172
References......Page 174
Conceptual Realities......Page 176
The Kinetic Arts......Page 177
The Abstract Figures Definition......Page 179
The Metaplastic Space Ontology......Page 180
The Metalanguage Structure......Page 182
Interactions and Behaviors......Page 183
Human Sensorial Experience......Page 184
Synthetic Virtual Worlds Critical Considerations......Page 185
The Virtual World Engine......Page 186
Conclusions and Future Works......Page 187
References......Page 188
Introduction......Page 189
Embodied Immersion......Page 191
Absorbing the Input Device into the User’s Body Image......Page 192
Bridging the Space between the Body and the Screen......Page 193
Immersion through Multi-sensory Feedback......Page 194
Embodied Co-presence......Page 195
Telepresent Insight and Affect......Page 196
Embodied Communication......Page 197
Reducing the Distance between Us......Page 198
References......Page 199
Introduction......Page 201
Calculating the Projection Matrix......Page 202
Searching Principles and Steps......Page 204
Finding T Given Rotation Angles......Page 205
Optimizations......Page 207
Fast Occlusion Culling......Page 208
Natural Neighbor Interpolation......Page 209
Experimental Results......Page 210
Conclusions......Page 211
References......Page 212
Introduction......Page 213
Methodology......Page 215
Problem Description......Page 216
Software Architecture......Page 217
Constraints Translation in FL90......Page 218
Optimization......Page 220
Results......Page 221
Conclusion......Page 223
References......Page 224
back-matter......Page 225