The story is the richest heritage of human civilizations. One can imagine the ?rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world’s most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e?ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o?ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o?er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling.
Author(s): Eric Badiqué (auth.), Olivier Balet, Gérard Subsol, Patrice Torguet (eds.)
Series: Lecture Notes in Computer Science 2197
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2001
Language: English
Pages: 220
Tags: Computer Graphics; Artificial Intelligence (incl. Robotics); Special Purpose and Application-Based Systems; Multimedia Information Systems; User Interfaces and Human Computer Interaction; Image Processing and Computer Vision
Under Construction in Europe: Virtual and Mixed Reality for a Rich Media Experience....Pages 3-9
Generation of True 3D Films....Pages 10-19
Spatial Sound Enhancing Virtual Story Telling....Pages 20-29
The VISIONS Project....Pages 30-39
Programming Agent with Purposes: Application to Autonomous Shooting in Virtual Environment....Pages 40-43
Interactive Immersive Transfiction....Pages 44-47
Interactive Storytelling: People, Stories, and Games....Pages 51-60
An Authoring Tool for Intelligent Educational Games....Pages 61-68
Generation and Implementation of Mixed-Reality, Narrative Performances Involving Robotic Actors....Pages 69-78
Film and the Development of Interactive Narrative....Pages 81-89
Virtual Storytelling as Narrative Potential: Towards an Ecology of Narrative....Pages 90-99
Adaptive Narrative: How Autonomous Agents, Hollywood, and Multiprocessing Operating Systems Can Live Happily Ever After....Pages 100-109
Learning in Character: Building Autonomous Animated Characters That Learn What They Ought to Learn....Pages 113-126
Real Characters in Virtual Stories....Pages 127-134
Real-Time Character Animation Using Multi-layered Scripts and Spacetime Optimization....Pages 135-144
Characters in Search of an Author: AI-Based Virtual Storytelling....Pages 145-154
Virtual Agents’ Self-Perception in Story Telling....Pages 155-158
Reflections from a Hobby Horse....Pages 161-170
DocToon© — A Mediator in the Hospital of the XXIst Century....Pages 171-180
The Interplay between Form , Story , and History : The Use of Narrative in Cultural and Educational Virtual Reality....Pages 181-190
Virtual Storytelling of Cooperative Activities in a Theatre of Work....Pages 191-200
Virtual Storytelling for Training: An Application to Fire Fighting in Industrial Environment....Pages 201-204
Computer Animation and Virtual Reality for Live Art Performance....Pages 205-207
Virtual House of European Culture: e-AGORA....Pages 208-211