Immersive learning has grown in popularity with the development of open-source immersive 3D learning spaces. Those in e-learning have been working to find ways to capitalize on immersive learning through simulations, digital kiosks, live virtual events, live interactivity, instructor-facilitated learning, AI-driven robots, and hyper-realistic experiences. Virtual Immersive and 3D Learning Spaces: Emerging Technologies helps push the conceptual and applied boundaries of virtual immersive learning. Virtual immersive spaces bring with them plenty of promise, of sensory information-rich learning experiences that will enable a much wider range of experiential learning and trainingdelivered to computer desktops, augmented reality spaces, digital installations, and mobile projective devices. This work explains how these spaces may be exploited for effective learning in terms of the technologies, pedagogical strategies, and directions.
Author(s): Shalin Hai-Jew
Series: Premier Reference Source
Edition: 1
Publisher: IGI Global
Year: 2010
Language: English
Pages: 413
Title
......Page 2
Editorial Advisory Board......Page 5
Table of Contents......Page 6
Detailed Table of Contents......Page 10
Preface......Page 17
Acknowledgment......Page 21
Assessing the Application of 3D Collaborative Interfaces within an Immersive Virtual University......Page 24
Virtual Worlds: Corporate Early Adopters Pave the Way......Page 48
Practice What You Preach: Experiences with Teaching Virtual World Concepts in a Virtual World......Page 68
Learning Assignments in Virtual Worlds: Theoretical Systematization and Didactical Requirements......Page 77
Immersive Language Learning in Collaborative Virtual Environments: The Current Status and Possible Trends......Page 101
Unpacking Strong vs. Weak Presence in Second Life Enactive Role Play......Page 118
Collaborating to Learn: Designing and Building 3D Immersive Virtual Learning Environments for Exploring STEM Concepts in Middle School......Page 146
Scaffolding Discovery Learningin 3D Virtual Environments: Challenges and Considerations for Instructional Design......Page 161
Legal and Ethical Aspectsof Teaching in Selected Social Virtual Worlds: A Review of the Literature......Page 193
JavaMOO Virtual Cells for Science Learning......Page 217
Capitalizing on Immersive Persistence as an Emergent Design Concept (A Position Paper)......Page 235
A Computational Model of Non-Visual Spatial Learning......Page 249
Signing Avatars......Page 272
Crouching Tangents, Hidden Danger: Assessing Development of Dangerous Misconceptions within Serious Games for Healthcare Education......Page 292
Mitigating Negative Learning in Immersive Spaces and Simulations......Page 330
Unintended Negative Learning with an Industrial Simulation......Page 353
Negative Learning and its Mitigation in Army Simulations......Page 356
Compilation of References......Page 359
About the Contributors......Page 397
Index......Page 406