V-Ray 5 for 3ds Max: Day & Night Interior Workflows for Parametric Designs, Volume 2

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Revitalize your architectural visualizations by bringing new levels of realism to your day and night interior scenes. This book features full-color, step-by-step tutorials to develop a firm understanding of the processes and techniques involved in creating jaw-dropping 3d visualizations for top marketing agencies. This second volume includes day and night lighting of an atrium scene using seasoned tools and techniques to deploy V-Ray 5 and 3ds Max 2020. It has never been quicker and easier to create the industry’s top-of-the-range 3d marketing visuals. The book starts with an overview of the best techniques to approach clients via emails, calls, meetings, and social media. There are also key insights into the best practices of handling projects, pricing, contracts, invoices, pre-production, production, post-production, etc. The subsequent step takes users through the installation of V-Ray 5 and the process of accessing the V-Ray Material browser dialog. Throughout the book, users are taken through VRayMtl functions such as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, IOR, Abbe number, Fog color, Translucency, BRDF, Coat, Sheen and Bump. Users will also learn how to use procedural maps such as VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl and VRayEdgesTex. Users will have a rare insight into all functionalities of a V-Ray camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force GI, Light cache, Color management, Distributed rendering, Render elements, V-Ray image file format, VFB History settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table and much more. Finally, users will embark on the amazing journey of utilizing the previous chapters to create eye-catching 3d marketing visuals through the meticulous process of pre-production, production and post-production of both day and night scenes/lighting. The tips and tricks section will extensively cover key sections about Verified views for planning applications, Parametric modeling with AdvArray, anima®, project manager plug-in, Verge3d, Webrotate 360, Accucities 3d city models and much more.c

Author(s): Jamie Cardoso
Publisher: CRC Press
Year: 2022

Language: English
Pages: 918
City: Boca Raton

Cover
Half Title
Title Page
Copyright Page
Table of Contents
Preface
Acknowledgments
Author
1 Using Resource Files
Clients, Projects, Pre-Production, Production and Post-Production Overview
Approaching Clients
Emails
Calls
Meeting the Client
Emails/Newsletter
Social Media and Forums
Projects
Pricing Projects
Contracts
Invoices
Pre-Production
Production Overview
Rendering
Post-Production Overview
2 Creating Materials and Shaders in V-Ray 5
Basic Parameters
Diffuse
Reflect
Refract
Fog
Translucency
Self-Illumination
Coat Parameters
Sheen Parameters
BRDF Rollout
Options Rollout
Maps Rollout
More VRay Shaders and Procedural Maps
VRayBitmap
VRayUVWRandomizer
VRayMultiSubTex
VRayTriplanarTex
VRayPointCloudColor
VRayDirt
VRayAerialPerspective
VRayLightMtl
VRayMtlWrapper
VRayOverrideMtl
VRay2SidedMtl
VRayBlendMtl
VRayCarPaintMtl
VRayEdgesTex
Conclusion
3 Cameras and Lighting in V-Ray
Sensors and Lens
Aperture
Depth of Field and Motion Blur
Color and Exposure
Tilt and Shift
Tilt
Shift
Bokeh Effects
Distortion
Clipping and Environment
Lighting in V-Ray
VRayLight
Plane Light
Rectangle/Disc Light
Options
Sampling
Viewport
Advanced Options
Dome Light
Dome Light
VRay Sphere Light
VRay Mesh Light
VRay Disc Light
VRayIES
VRaySun
Sun Parameters
Sky Parameters
Options
Sampling
V-Ray Light Lister
Daylight System
Conclusion
4 Rendering in V-Ray
Render Setup: V-Ray
V-Ray Frame Buffer Parameters .
V-Ray Raw Image File
Global Switches
IPR Options
Image Sampler (Antialiasing)
Progressive Image Sampler
Bucket Image Sampler
Image Filter
Global DMC
Environment
Color Mapping
Global Illumination
Light Cache
Settings
Color Management
Default Displacement
System
Tiled Textures Options
Proxy Preview Cache
Render Elements
MultiMatteElement
VRayReflection/VRayRawReflection
VRayRefraction/VRayRawRefraction
VRayDiffuseFilter
VRayWireColor
VRayZDepth
VRayNormals
Conclusion
5 Tips and Tricks
Create Interactive and Immersive Apps with Verge 3d
Adopt the File's Unit Scale
Creating Named Selection Sets
Importing DWG Drawings
Orbit Selected Tool
Camera Matching without a Survey Data
Integrating Shots in 3ds Max
AdvArray Modifier
6 anima® from AXYZ design®
Introduction
7 Daylight Scene Pre-Production
Client Brief
Photo References and/or Mood Board
Conclusion
8 Scene, Camera and Lights
Introduction
Setting Up the Scene
Camera Composition
Lights
Conclusion
9 Materials and Final Render
Introduction
Creating Materials
Wood Material
Concrete Material
Tiled Floor
Glass Material
Metal Material
Setting Up for Final Render
Conclusion
10 Daylight Scene Post-Production
Introduction
V-Ray Frame Buffer (VFB)
Photoshop
Conclusion
11 Night Scene Pre-Production
Introduction
Client Brief
Photo References and/or Mood Board
Conclusion
12 Night Scene Lighting/Rendering
Introduction
Lighting
Setting Up for Final Render
Conclusion
13 Night Scene Post-Production
Introduction
V-Ray Frame Buffer (VFB)
Photoshop
Conclusion
14 Verified Views for Planning Applications
Introduction
Index