Using UML. Part Two. Behavioral Modeling Diagrams UML 2

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Sparx Systems, 2007. — 37 p.

Introduction.
Use Case Model.
Actors.
Use Cases.
Use Case Definition.
Name and Description.
Requirements.
Constraints.
Scenarios.
Including Use Cases.
Extending Use Cases.
Extension Points.
System Boundary.
Activity Diagrams.
Activities.
Actions.
Action Constraints.
Control Flow.
Initial Node.
Final Node.
Objects and Object Flows.
Decision and Merge Nodes.
Fork and Join Nodes.
Expansion Region.
Exception Handlers.
Interruptible Activity Region.
Partition.
State Machine Diagrams.
States.
Initial and Final States.
Transitions.
State Actions.
Self-Transitions.
Compound States.
Entry Point.
Exit Point.
Choice Pseudo-State.
Junction Pseudo-State.
Terminate Pseudo-State.
History States.
Concurrent Regions.
Communication Diagrams.
Sequence Diagrams.
Lifelines.
Messages.
Execution Occurrence.
Self Message.
Lost and Found Messages.
Lifeline Start and End.
Duration and Time Constraints.
Gate.
Part Decomposition.
State Invariant / Continuations.
TIMING DIAGRAMS.
State Lifeline.
Value Lifeline.
Putting it all together.
Interaction Overview Diagrams.
Interaction Occurrence.
Interaction Element.
Putting it all together.
Recommended Reading.

Language: English
Commentary: 1384357
Tags: Библиотека;Компьютерная литература;UML / RUP