Urban Regeneration and Community Empowerment Through ICTs: A Focus on Digital Participatory Platforms (DPPs)

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This book deals with the issue of Digital Participatory Platforms (DPPs) for urban governance. It explains the role and potential that ICTs play in the decision-making processes of the Public Administration and citizens' participation. The book also illustrates the main technologies that encourage innovation and social inclusion, with particular focus on use of DPPs in urban regeneration programs and projects. It presents international best practices from local to European level and it describes the process of creation, development and testing of a DPP project with reference to the Italian case.

The book is divided into three parts:

  • the first one gives a framework of neighborhood urban and civic engagement through ICTs, studying in depth the role of ICTs in support of Public Administration’s processes and citizens participation;
  • the second part investigates the topic of Digital Participatory Platforms (DPPs) with the description of their potentialities, the presentation of some international best practices and a specific focus on the Italian context;
  • the third part draws the conclusions of this path by asking which are the main challenges in the adoption of Digital Participatory Platforms, in order to increase citizen participation and collaboration via technology.

Author(s): Francesca De Filippi, Grazia Giulia Cocina
Series: Local and Urban Governance
Publisher: Springer
Year: 2022

Language: English
Pages: 153
City: Cham

Foreword
Acknowledgments
Introduction
Contents
About the Authors
Chapter 1: ICTs in Support of Urban Governance
1.1 ICTs for Social Inclusion
1.2 Statistics and Data on Digitalization in Europe
1.3 Internet Digitalization in Italy
1.4 European Policies on the Use of ICTs
1.5 The Concept of e-Government
1.6 Conclusions
References
Web References
Chapter 2: Digital Technologies to Encourage e-Participation in Urban Regeneration
2.1 Smart City and Citizen Participation Through ICTs
2.2 Levels and Tools for e-Participation
2.3 Digital Participatory Platforms: Main Features, Potential, and Goals
2.4 Digital Participatory Platforms: Types and Examples
2.5 Gamification in e-Participation
2.5.1 Type of Games
2.5.2 Gamification in the Urban Context
2.6 Conclusions
References
Chapter 3: Case Studies of Digital Participatory Platforms in Europe: An Overview
3.1 Methodology for the Selection of Case Studies
3.2 European Best Practices
3.2.1 Smart Kalasatama
3.2.1.1 The Project and Its Main Features
3.2.1.2 Operational and Management Aspects
3.2.1.3 The Project Impact
3.2.2 Decide Madrid
3.2.2.1 The Project and Its Main Features
3.2.2.2 Operational and Management Aspects
3.2.2.3 The Project Impact
3.2.3 MinStad
3.2.3.1 The Project and Its Main Features
3.2.3.2 Operational and Management Aspects
3.2.3.3 The Project Impact
3.2.4 Sag’s Wien
3.2.4.1 The Project and Its Main Features
3.2.4.2 Operational and Management Aspects
3.2.4.3 Operational and Management Aspects
3.2.5 Lisboa Participa
3.2.5.1 The Project and Its Main Features
3.2.5.2 Operational and Management Aspects
3.2.5.3 The Project Impact
3.2.6 CityLab010
3.2.6.1 The Project and Its Main Features
3.2.6.2 Operational and Management Aspects
3.2.6.3 The Project Impact
3.2.7 Street Care
3.2.7.1 The Project and Its Main Features
3.2.7.2 Operational and Management Aspects
3.2.7.3 The Project Impact
3.2.8 Dans Ma Rue
3.2.8.1 The Project and Its Main Features
3.2.8.2 Operational and Management Aspects
3.2.8.3 The Project Impact
3.3 Case Studies in Italy
3.3.1 Partecipa Bologna
3.3.1.1 The Project and Its Main Features
3.3.1.2 Operational and Management Aspects
3.3.1.3 The Project Impact
3.3.2 Sensor Civico Bolzano
3.3.2.1 The Project and Its Main Features
3.3.2.2 Operational and Management Aspects
3.3.2.3 The Project Impact
3.3.3 Milano Partecipa
3.3.3.1 The Project and Its Main Features
3.3.3.2 Operational and Management Aspects
3.3.3.3 The Project Impact
3.3.4 Io Partecipo RC
3.3.4.1 The Project and Its Main Features
3.3.4.2 Operational and Management Aspects
3.3.4.3 The Project Impact
3.3.5 Roma Decide
3.3.5.1 The Project and Its Main Features
3.3.5.2 Operational and Management Aspects
3.3.5.3 The Project Impact
3.4 Conclusions
References
Web References
Smart Kalasatama
Decide Madrid
MinStad
Sag’s Wien
Lisboa Participa
CityLab010
Street Care
Dans Ma Rue
Partecipa Bologna
Sensor Civico Bolzano
Milano Partecipa
Io Partecipo RC
Roma Decide
Chapter 4: MiraMap: A Digital Tool for Civic Engagement in Urban Regeneration
4.1 MiraMap as a Case Study
4.1.1 The Context: The Mirafiori Sud District in Turin (Italy)
4.2 The Pilot Project Crowdmapping Mirafiori Sud
4.3 From a Pilot Project to a Proper Governing Tool
4.4 MiraMap, a Room for Co-design and Co-production
4.4.1 The Offline Process
4.4.2 The Tool
4.4.3 The MiraMap Platform: How Does It Work
4.5 Conclusions
References
Chapter 5: Digital Participatory Platforms: Conclusions and the Way Forward
5.1 Challenges in Using ICTs to Foster Civic Engagement
5.2 Contextual Factors
5.3 Technological Factors
5.4 Organizational Factors
5.5 Impact Assessment of Digital Participatory Platforms: Still a Long Way to Go
5.6 Conclusions
References