Urban High-Resolution Remote Sensing: Algorithms and Modeling

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With urbanization as a global phenomenon, there is a need for data and information about these terrains. Urban remote sensing techniques provide critical physical input and intelligence for preparing base maps, formulating planning proposals, and monitoring implementations. Likewise these methodologies help with understanding the biophysical properties, patterns, and process of urban landscapes, as well as mapping and monitoring urban land cover and spatial extent.

Advanced sensor technologies and image processing methodologies such as deep learning, data mining, etc., facilitate the wide applications of remote sensing technology in urban areas. This book presents advanced image processing methods and algorithms focused on three very important roots of urban remote sensing: 3D urban modelling using different remotely sensed data, urban orthophotomap generation, and urban feature extraction, which are also today’s real challenges in high resolution remote sensing. Data generated by remote sensing, with its repetitive and synoptic viewing and multispectral capabilities, constitutes a powerful tool for mapping and monitoring emerging changes in the city's urban core, as well as in peripheral areas.

Features:

  • Provides advances in emerging methods and algorithms in image processing and technology
  • Uses algorithms and methodologies for handling high-resolution imagery from a ground sampling distance (GSD) less than 1.0 meter
  • Focuses on 3D urban modelling, orthorectification methodologies, and urban feature extraction algorithms from high-resolution remotely sensed imagery
  • Demonstrates how to apply up-to-date techniques to the problems identified and how to analyze research results
  • Presents methods and algorithms for monitoring, analyzing, and modeling urban growth, urban planning, and socio-economic developments

In this book, readers are provided with valuable research studies and applications-oriented chapters in areas such as urban trees, soil moisture mapping, city transportation, urban remote sensing big data, etc.

Author(s): Guoqing Zhou
Publisher: CRC Press
Year: 2020

Language: English
Pages: 368
City: Boca Raton

Cover
Half Title
Title Page
Copyright Page
Dedication
Contents
Acknowledgements
CHAPTER 1: An Introduction to Games
INTRODUCTION
DISCLAIMER
BACKGROUND ON THE VIDEO GAME INDUSTRY
THE AUDIENCE: THE PLAYER
THE BIOLOGY OF GAMES
THE CULTURAL ORIGINS OF GAMING
STORYTELLING
VISION QUESTS
GAMES OF THE GODS
CONCLUSION
CHAPTER 2: Game Designer Specializations
TECH DESIGNER
CHARACTER DESIGNER
INTERFACE DESIGNER
MENU DESIGNER
SYSTEM DESIGNER
ARTIFICIAL INTELLIGENCE (AI) DESIGNER
BOSSFIGHT DESIGNER
COMBAT DESIGNER
BALANCE DESIGNER
ECONOMY DESIGNER
USER EXPERIENCE DESIGNER
LEVEL DESIGNER
ENVIRONMENT DESIGNER
STORY/NARRATIVE DESIGNER
QUEST DESIGNER
ENCOUNTER DESIGNER
SCRIPTING DESIGNER
PRODUCTION DESIGNER
CREATIVE DIRECTOR
DESIGN DIRECTOR
PRINCIPAL DESIGNER
DESIGN MANAGER
CHAPTER 3: Game Design Leadership
EFFECTIVE GAME DESIGN
THE IMPORTANCE OF FEEDBACK
THE IMPORTANCE OF OBJECTIVITY
THE BUSINESS SIDE
WORKING WITH OTHER DISCIPLINES
Working with Programmers
Working with Artists
Working with Sound Designers
Working with Production
Working with Writers
Working with Marketing
Working with Other Designers
CONCLUSION
CHAPTER 4: The Role of Communication
HIGH-LEVEL VISION AND PILLARS
STAND-UPS
MEETINGS
EMAIL
MESSAGE APPS
FACE TO FACE
COMMUNICATION INTEGRITY
COMMUNICATING WITH THE OTHER DISCIPLINES
Communicating with Production Teams
Communicating with Art Teams
Communicating with Tech Teams
COMMUNICATING DESIGN TASKS
Types of Design Tasks
Draft Design Document
First Pass
Final Approved Version
Feature Descriptions
DESIGN COMMUNICATION THROUGH EACH STAGE OF DEVELOPMENT
Preproduction
Core Experience
Project Scope
Audience
Technology
Market Landscape
Publishing Strategy
Monetization
Prototyping
Production
Alpha
Beta
CONCLUSION
INDEX