Unity 4.x Game AI Programming: Learn and implement game AI in Unity3D with a lot of sample projects and next-generation techniques to use in your Unity3D projects

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What you will learn from this book
Building finite state machines (FSMs)
Implementing a sensory system
Applying flocking behavior for a crowd
Executing your own A* pathfinding algorithm in Unity3D
Applying random and probability techniques in a betting game
Using the Unity3D pro feature, navigation graphs, for path finding
Learning about behavior trees and the Behave plugin
Implementing a racing game AI through the final chapter project
In Detail

Author(s): Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe
Publisher: Packt Publishing
Year: 2013

Language: English
Pages: 232
Tags: Библиотека;Компьютерная литература;Unity;