Using in-depth analysis of film, TV, news and online productions, Understanding Media Production shows how media theory helps aspiring producers understand good practice in media production.
With detailed contemporary examples, including Pirates of The Caribbean, Game of Thrones, Love Island and PewDiePieâs "letsplay" videos, Dwyer highlights similarities and differences in the production strategies and styles used for a wide range of media products. The book tracks the evolution of these entertainment formats and the emergence of the media businesses which produce them. Chapters describe the key production practices associated with each format, including single and multi-camera filming, news reporting, three-point lighting and gameplay animation. They also explain the development of the production roles associated with these content forms; directors, producers, reporters, correspondents etc. The book goes on to explain how media businesses have used new technologies and production innovations to reduce costs and increase profits, resulting in dramatic changes to established production practices and roles.
By comparing media production across media industries, in the UK and US, and illustrating the links between economic, sociopolitical and cultural influences on production, Understanding Media Production opens up a constructive debate between media practitioners and theorists about key questions of creativity and innovation in production.
Author(s): Paul Dwyer
Publisher: Routledge
Year: 2019
Cover
Half Title
Title Page
Copyright Page
Table of Contents
List of figures
Introduction: theorists vs practitioners
Academic studies of media production
The outline of this book
Chapter 1: A theory of media production
An outline of the theory
Production as inputs of labour and technology
Production as a system of transactions
Production as division of labour
Flexible production of innovative products
Production in industry evolution
Chapter 2: Producing feature films
Technological discontinuity
Dominant design
Legitimacy and regulation
Market control
Process innovation
Chapter 3: Producing studio shows
Technological discontinuity
Dominant design
Regulation and legitimacy
Market control
Process innovation
Chapter 4: Producing filmed TV series
Technological discontinuity
Dominant design
Regulation and legitimacy
Market control
Process innovation
Chapter 5: Producing news reports
Technological discontinuity
Dominant design
Legitimacy and regulation
Market control
Process innovation
Chapter 6: Producing TV formats
Technological discontinuity
Dominant design
Regulation and legitimacy
Market control
Process innovation
Chapter 7: Producing digital content
Technological discontinuity
Dominant design
Market control
Regulation and legitimacy
Process innovation
Conclusions: creativity and innovation in media production
References
Index