As esports is one of the new and rapidly growing sports programs at the collegiate level, today’s campus leaders are increasingly asked to navigate the complexity of esports. This practical volume helps higher education professionals understand the expanding role of collegiate esports, describing the ecosystem of college esports and the experience for college players, as well as the connections between gaming and career preparation. Chapter authors offer an overview and practical look at the main structures and issues facing collegiate esports programs, athletes, and administrators. Chapters address the needs of the campus gaming community, building gender and racial inclusivity, athlete health, amateurism and the esports athlete, the role of the technology industry, governance, career paths, and coaching. This cutting-edge volume offers information to support campus leaders and practitioners in building and expanding collegiate esports programs in the quickly growing and changing aspects of both online and face-to-face campus communities.
Author(s): Jennifer Lee Hoffman, Regena Pauketat, Kelsey A. Varzeas
Publisher: Routledge
Year: 2022
Language: English
Pages: 186
City: New York
Cover
Endorsement
Half Title
Title Page
Copyright Page
Dedication
Table of Contents
Detailed Contents
Foreword
Preface
Acknowledgements
Contributor Biographies
Chapter 1 Video Games Go to College
Esports AND Its Rich Origins On Campus
Today’s Collegiate Esports
The College Esports Ecosystem
Into the Classroom: Game-Based Learning in Colleges and Universities
Game-Based Learning AND Student Success
The Promise AND Peril of Video Games
Conclusion: Esports as Innovation in Higher Education
References
Chapter 2 Using Esports to Amplify Historically Black Colleges and Universities
: Shifting the Narrative
Race, Gaming, AND HBCUs
Gaming, Race, and Culture
HBCUs, Racism, and Parallels With Tsports
Amplifying HBCUs’ Value in College Esports
Recommendations
Future Research
Conclusion
References
Chapter 3 Confronting Toxicity in Esports and Building Inclusive Environments: Challenging “It’s Just Part of The Game” ...
Introduction
Toxicity and Harassment in Esports
Gendered Spaces
Title IX, Clery Act, and Campus Save Act
Racialized Spaces
Strategies for More Inclusive Gaming Environments
Policies and Standards
Training and Supporting Players
Recruitment Strategies
Diversity in Platform and Game Titles
Conclusion
References
Chapter 4 Mental Health and Wellness for the Esports Student-Athlete
Introduction
Conceptualizing Mental Health and Wellness
Mental Health and Wellness for Esports Student-Athletes
Potential Risks for Esports Student-Athletes
Potential Benefits for Esports Student-Athletes
Cognitive Fatigue
CF and Traditional Sport Student-Athletes
CF and Esports Student-Athletes
Practitioner Applications
Conclusion
References
Chapter 5 Coaching in Esports: Promoting Well-Being and Performance
Why Esports Well-Being?
How Do Esports Coaches Support Well-Being?
How College Esports Coaches Understand Well-Being
Implications for Coaching and Well-Being in College Esports
The Future of Coaching College Esports
References
Chapter 6 (E)sports Medicine On Campus
Is Esports a Sport?
Gamers Can Get Injured
Chronic Compression Versus Repetitive Strain
Chronic Compression: Cubital Tunnel Syndrome
Repetitive Strain: Extensor Carpi Ulnaris Tendonitis
Barriers to Collegiate Esports Player Health
Media Coverage Shapes Injury Awareness
The Poorly Developed Path to College
Lack of Athletic Trainers
Deficiency in Informed Medical Professionals
Esports Culture
Injury Prevention, Fitness, AND Setup Considerations
Eye Health
Esports Nutrition
The Ergonomics of Gaming
Posture
Postural Guidelines
Console Posture
Peripheral Specifications
Monitor
Mouse
Keyboard
Console Controller
Building a Healthy Campus Esports Program
Mental Health in the Esports Athlete
Conclusion
Common Video Gaming Injuries Quick Reference Guide
Basic Concepts
Upper Extremity Injuries
Gamer’s Thumb
Cause
Signs and Symptoms
Prevention and Treatment
Intersection Syndrome
Wrist Extensor Injuries
Cause
Signs and Symptoms
Prevention and Treatment
Carpal Tunnel Syndrome
Cause
Signs and Symptoms
Prevention and Treatment
Radial Sensory Neuritis
Cause
Signs and Symptoms
Prevention and Treatment
Cubital Tunnel Syndrome
Cause
Signs and Symptoms
Prevention and Treatment
Neck and Back Injuries
Mechanical Back Pain
Postural Dysfunctions
References
Chapter 7 Organizing and Governing Collegiate Esports
Esports 101: The Basics
The Three Models of Campus Esports Programs
College Esports Governance and Game Play
Intellectual Property and Competitive Events
Non-Developer Governance Organizations
Issues for Governance in Esports
The Evolution of Traditional College Sports
The Enrollment Cliff
Looking to the Future of Esports Governance
References
Chapter 8 Community, Career, and Competition: The University of Washington and the Future of Esports Program Building
Cultivating Community: Starting With Students
Cultivating Campus Community Buy-In
Cultivating a Diverse Community and Inviting Climate
Cultivating Community Engagement
Career Development: More Than a Game
Developing Career Skills in Gameplay Settings
Developing Career Skills With Industry and Campus Collaborations
Competition: Leveling Up Collegiate Athletics
Facilities and Program Models
Competitive Program Purpose and Opportunities
Competitive Program Purpose and Its Role On Campus
Centering the Student Experience
References
Chapter 9 Establishing a Conference Esports Program and Related Legal Issues: for Collegiate Esports
Frameworks for Forming a Collegiate Conference Esports League
Competition Frameworks
Sponsorship and Event Frameworks
Administrative Frameworks
Legal Issues to Consider at the Conference Level
Title IX
Intellectual Property Rights and Game Selection
Streaming Platforms and Streaming Rights
Comparing Esports to Tsports: No Such Thing as Amateurism
Observation: The Lack of an Overarching Governance Structure
Concluding Thoughts From a Conference Administrator
References
Index