Theorizing Stupid Media: De-Naturalizing Story Structures In The Cinematic, Televisual, And Videogames

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This book explores the stupid as it manifests in media—the cinema, television and streamed content, and videogames. The stupid is theorized not as a pejorative term but to address media that “fails” to conform to established narrative conventions, often surfacing at evolutionary moments. The Transformers franchise is often dismissed as being stupid because its stylistic vernacular privileges kinetic qualities over conventional narration. Similarly, the stupid is often present in genre fails like mother!, or in instances of narrative dissonance—joyously in Adventure Time; more controversially in Gone Home— where a story “feels off” It also manifests in “ludonarrative dissonance” when gameplay and narrative seemingly run counter to one another in videogames like Undertale and Bioshock. This book is addressed to those interested in media that is quirky, spectacle-driven, or generally hard to place—stupid!

Author(s): Aaron Kerner, Julian Hoxter
Publisher: Palgrave Macmillan
Year: 2019

Language: English
Pages: 232
Tags: Genre, Stupid Media, Cinematic, Televisual, Videogames

Front Matter ....Pages i-xi
The Stupider the Better (Aaron Kerner, Julian Hoxter)....Pages 1-29
The Stupid in the Contemporary Hollywood Vernacular: Spectacularly Stupid Transformers (Aaron Kerner, Julian Hoxter)....Pages 31-70
The Stupid in Genre Fails (Aaron Kerner, Julian Hoxter)....Pages 71-107
The Stupid as Narrative Dissonance (Aaron Kerner, Julian Hoxter)....Pages 109-137
The Stupid as Ludonarrative Dissonance (Aaron Kerner, Julian Hoxter)....Pages 139-178
Conclusion: Well That Was Stupid (Aaron Kerner, Julian Hoxter)....Pages 179-196
Back Matter ....Pages 197-227