The Unity Game Engine And The Circuits Of Cultural Software

This document was uploaded by one of our users. The uploader already confirmed that they had the permission to publish it. If you are author/publisher or own the copyright of this documents, please report to us by using this DMCA report form.

Simply click on the Download Book button.

Yes, Book downloads on Ebookily are 100% Free.

Sometimes the book is free on Amazon As well, so go ahead and hit "Search on Amazon"

Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.

Author(s): Benjamin Nicoll, Brendan Keogh
Publisher: Palgrave Pivot
Year: 2019

Language: English
Pages: 128
Tags: Culture And Technology, Cultural Software

Front Matter ....Pages i-ix
The Unity Game Engine and the Circuits of Cultural Software (Benjamin Nicoll, Brendan Keogh)....Pages 1-21
Unity’s Socio-historical Context and Political Economy (Benjamin Nicoll, Brendan Keogh)....Pages 23-45
Workflow: Unity’s Coordination of Individualized Labour Processes (Benjamin Nicoll, Brendan Keogh)....Pages 47-61
Grain: Default Settings, Design Principles, and the Aura of Videogame Production (Benjamin Nicoll, Brendan Keogh)....Pages 63-80
Literacy: Articulations of Unity Across Development, Education, and Enthusiast Contexts (Benjamin Nicoll, Brendan Keogh)....Pages 81-99
Governance: Unity’s Democratization Dispositif (Benjamin Nicoll, Brendan Keogh)....Pages 101-118
Back Matter ....Pages 119-123