The Rust Programming Language. Covers Rust 2018

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The official book on the Rust programming language, written by the Rust development team at the Mozilla Foundation, fully updated for Rust 2018. The Rust Programming Language is the official, definitive guide to Rust, a hugely popular, community-supported programming language. This is the second edition of the improved version of the free online Rust book, so well-loved in the Rust community that it is simply referred to as "the Book". Programmers love Rust because it allows them to write powerful code efficiently, without the risk of crashes and errors common in languages like C and C++. This book will show readers how to use Rust's robust type system to keep programs memory-safe and speedy, and make the most of the Cargo package manager that brings the pieces of a program together. The reader will learn all about Rust's ownership rules, which lie at the heart of Rust's reliability and crash-resistant compiling. The Rust Programming Language covers everything from basic concepts like variable bindings, control flow, functions, and error handling, to more advanced topics, such as crates, generics, concurrency, and the nitty gritty of Rust's type system. With improved organization, hands-on features, and a more tutorial-oriented style, this version offers a vast improvement over the original. The second edition also provides an entirely new chapter on macros and an expanded chapter on crates, two key aspects of Rust that make it so popular. Readers will also find extra appendices on Rust development tools and Rust versions.

Author(s): Steve Klabnik, Carol Nichols, Rust Community
Edition: 1
Publisher: No Starch Press
Year: 2019

Language: English
Commentary: True PDF; Covers Rust 2018
Pages: 560
City: San Francisco, CA
Tags: Command Line; Programming; Multithreading; Games; Concurrency; Functional Programming; Object-Oriented Programming; Web Servers; Rust; Testing; Cargo

Foreword
Acknowledgments
Introduction

Chapter 1: Getting Started
Chapter 2: Programming a Guessing Game
Chapter 3: Common Programming Concepts
Chapter 4: Understanding Ownership
Chapter 5: Using Structs to Structure Related Data
Chapter 6: Enums and Pattern Matching
Chapter 7: Managing Growing Projects with Packages, Crates, and Modules
Chapter 8: Common Collections
Chapter 9: Error Handling
Chapter 10: Generic Types, Traits, and Lifetimes
Chapter 11: Writing Automated Tests
Chapter 12: An I/O Project: Building a Command Line Program
Chapter 13: Functional Language Features: Iterators and Closures
Chapter 14: More About Cargo and Crates.io
Chapter 15: Smart Pointers
Chapter 16: Fearless Concurrency
Chapter 17: Object-Oriented Programming Features of Rust
Chapter 18: Patterns and Matching
Chapter 19: Advanced Features
Chapter 20: Final Project: Building a Multithreaded Web Server