I purchased this book years ago when I first heard of it. I was excited to get some more insight into the GML and game making with GM as I didn't know how to do coding for random things. I guess I read too much into the word "apprentice" in the books title. It mostly re-explains things that are already in the GM program manual and free tutorials on the Yo-yo site.
It is well written however, again, it taught me nothing new.
I was, and still am, hoping for a more comprehensive book that goes to the next level for people who are not already computer programmers. I would like to make some games that are not action, shoot-em-up kind of games and I require some understanding, coding and/or examples on how to have some random objects appear at the start of the game in random locations, containing random behaviors, for example.
If you are a complete-ist with money to spare, buy the book - it isn't bad for what it is. If you're a person who has the drive to make a computer game, then you most likely will not benefit from this book as you will already have used all the free, readily available tutorials online and in the program users manual.
The reason why my rating is so low is due to my belief that the writing of this book was reduntant and I think it's logical that a
customer would not expect that. I do feel a bit cheated.
Author(s): Jacob Habgood, Mark Overmars, Phil Wilson
Publisher: Apress
Year: 2006
Language: English
Commentary: +OCR
Pages: 334