Author(s): Andrew Dewdney and Peter Ride
Series: Media Practice
Edition: 2
Publisher: Routledge
Year: 2014
Cover
The Digital Media Handbook
Title Page
Copyright Page
Table of Contents
List of illustrations
Notes on interviewees
Acknowledgements
1 Introduction
2 Digital media as a subject
Part I Networks
3 Networks
Illustrated case study 1: social networks and geopolitics
4 Case study: professional networks
5 Case study: communication and marketing networks
6 Case study: networking the art museum
Part II Convergent media
7 Convergent media
8 Case study: audience attention
9 Case study: creative convergence
10 Case study: design and digital experience
Illustrated case study 2: augmented reality
Part III Creative industries
11 Creative industries
12 Case study: designing a mobile app
13 Case study: video games development
14 Case study: pervasive gaming
Part IV Digital media
15 Software as culture
Illustrated case study 3: data tagging
16 Digital code
17 Case study: curating the networked image
18 Information
Illustrated case study 4: visualising data
19 Interface
20 Interactivity
21 Case study: image as data
Illustrated case study 5: 3-D modelling as portraiture
Part V Media histories and theories
22 Digital media histories
Illustrated case study 6: crowdsourcing and the London 2012 Olympic Games
23 Digital media theories
24 A framework for digital media
25 The network and the crisis of culture
Glossary
Bibliography
Index