The Digital Classroom: Transforming the Way We Learn

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The way students learn changes when they have access to digital tools. The Digital Classroom demonstrates that using technology to enhance students’ learning is not dependent on a specific learning management system or software – it is about changing the pedagogy with the help of an arsenal of useful tools and methods. This practical book introduces easy to use methods to all teachers in digital classrooms with the intention to make it simple, accessible, and achievable for everyone. It is not only about the tools, and the how and why, but also about changing the pedagogy making the learning more relevant to the students. When you open the classroom to the rest of the world, the teacher becomes more important than ever. Topics in the book include Technology and deeper learning Social media in the global classroom Building a personal learning network The flipped classroom and cooperative learning The use of iPads in primary and middle school Teaching with videogames Special education Digital citizenship Digital tools can play a key role in making learning happen and what the teachers know about the use of technology is key. The Digital Classroom will be of great interest to teachers and trainee teachers who wish to develop their digital competency by using the book as part of their professional learning.

Author(s): Ann S. Michaelsen
Publisher: Routledge
Year: 2022

Language: English
Pages: 138
City: London

Cover
Half Title
Endorsement Page
Title Page
Copyright Page
Table of Contents
Acknowledgments
List of Contributors
Introduction: A significant change in teaching and learning
References
Chapter 1: Learning in the digital classroom
Introduction
Technology in school
A pedagogy for deeper learning
Classroom application
Block scheduling
Classroom application
Writing for a real audience, about issues that matter
Student ownership of learning
A global classroom with personal learning networks
References
Chapter 2: Digital tools for the classroom
Introduction
Searching and keeping track of information
Specific searches
Searching a particular country or domain
Alternative Search Engines
Social bookmarking with Diigo
Take notes using Liner
Classroom application
Annotating and writing together
Start thought processes with EdWordle
Classroom application
Use Padlet for idea development and notes
Using Talkwall when particpants are at different locations
Classroom application
Mind maps
Classroom application
Apps for making mind maps
Sharing notes with OneNote
Classroom application
Share documents with Dropbox
Classroom application
Write together and share files with Google Docs/Google Drive
Classroom application
Work in the cloud with OneDrive/Office 365
Classroom application
Demonstrating mastery
Empowering students through blogging
Blogs to improve writing skills
Peer assessment
Classroom application
Check your knowledge with Kahoot!
Classroom application
Record student presentations
Classroom application
Learning with podcasts
Classroom application
Learning online
Classroom application
References
Chapter 3: Social media in the global classroom
Introduction
Twitter as a source of information
Classroom application
Good advice for using Twitter
Blogging to publish
Classroom application
RSS, an overview of webpages
Classroom application
Skype, meeting online
Classroom application
Facebook for networking
Classroom application
An online collaboration between schools in different parts of the world
Norway Lesotho – connecting future leaders
Act2connect us – a student-driven collaboration
Reaching out to a wider audience
Students tell their story to BBC World Service
References
Chapter 4: Tablet PCs in primary and middle school
Introduction
Apps for music lessons
Classroom application
Online resources in social science classes
Classroom application
Apps and video in math
Changing the way you assess students’ work
Some things to consider
References
Chapter 5: Cooperative learning
Introduction
What is cooperative learning?
Cooperative learning builds on five basic elements
Tasks to create a safe working environment for students
Parking lot
Think–pair–share
Think–pair–share notes in class
Jigsaw – reading new material
Apps for learning new material
Collaborate on presentations
Find someone who
Send a problem
The way of the future
References
Chapter 6: The flipped classroom
Introduction
The pedagogy behind this
Classroom application
Videos for the flipped classroom
Making videos with Explain Everything
The Khan Academy
YouTube
TED Talks and TED-Ed
Some points before you start
References
Chapter 7: Teaching with video games
Introduction
The educational affordances of video games
Games as cultural artifacts
Games as role-play and digital field trips
Games in the classroom
Role-play and simulation – Democracy 3
Games as narratives – Gone Home
Games as digital field trips – My Child: Lebensborn
Games as simulations – Plague Inc.
Important considerations
Final words of advice
References
Chapter 8: Digital citizenship
Introduction
How to behave online?
Classroom application
Consequences of sharing pictures online
Class discussions
How to search online
Classroom application
Planning time spent online
The Pomodoro Technique
Classroom application
Using technology to save the world
References
Chapter 9: Special needs education
Introduction
Software that helps students read and write
Searching for information
VR glasses in class
References
Chapter 10: The digital classroom: What is the insight from contemporary educational research?
Digital technology in the classroom – yay or nay?
Access to relevant hardware and software
Teachers’ competence
Teachers’ attitudes toward digital technology
Research-based recommendations: what can teachers do to implement digital technology successfully in their lessons?
1 Teacher > technology
2 Trace the learning process
3 Increase the cognitive activation in the classroom
4 Connect to the outside world
Concluding remarks
References
Index