The Computer Graphics Manual

This document was uploaded by one of our users. The uploader already confirmed that they had the permission to publish it. If you are author/publisher or own the copyright of this documents, please report to us by using this DMCA report form.

Simply click on the Download Book button.

Yes, Book downloads on Ebookily are 100% Free.

Sometimes the book is free on Amazon As well, so go ahead and hit "Search on Amazon"

This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. 
Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.

Author(s): David Salomon
Series: Texts in Computer Science
Edition: 2011
Publisher: Springer
Year: 2011

Language: English
Commentary: Volume 1 = Parts 1,2,3; Volume 2 = Parts 4,5,6; It contains the appendixes too.
Pages: 1526
City: London
Tags: Computer Graphics; Computer Graphics Algorithms; Computer Graphics Techniques; Computer Graphics Advanced Techniques; Graphic Transformations; Graphic Projections; Curves; Surfaces; Image Compression; Graphics Devices

The Computer Graphics Manual
Preface
Contents
Introduction
Part I Basic Techniques
Part II Transformations and Projections
Part III Curves and Surfaces
Part IV Advanced Techniques
Part V Image Compression
Part VI Graphics Devices
References
Answers to Exercises
Index
Colophon