Test-Driven Development: Extensive Tutorial

This document was uploaded by one of our users. The uploader already confirmed that they had the permission to publish it. If you are author/publisher or own the copyright of this documents, please report to us by using this DMCA report form.

Simply click on the Download Book button.

Yes, Book downloads on Ebookily are 100% Free.

Sometimes the book is free on Amazon As well, so go ahead and hit "Search on Amazon"

This ebook is an attempt to create open-source extensive tutorial on Test-Driven Development (TDD). Without going much into advanced aspects, such as applying TDD to object-oriented systems where multiple objects collaborate (which is a topic of part 2), I introduce the basic TDD philosophy and practices. In terms of design, most of the examples will be about methods of a single object being exercised. The goal is to focus on the core of TDD before going into its specific applications and to slowly introduce some concepts in an easy to grasp manner. After reading part 1, you will be able to effectively develop classes that have no dependencies on other classes (and on operating system resources) using TDD. I’m writing this book because I’m an enthusiast of Test-Driven Development (TDD). I believe that TDD is a major improvement over other software development methodologies that I have used to deliver quality software. I also believe that this is true not only for me, but for many other software developers. This raises the question: why don’t more people learn and use TDD as their software delivery method of choice? In my professional life, I haven’t seen the adoption rate to be high enough to justify the claim that TDD is now mainstream. The language of choice for code examples is C#, however, I made some exception from the typical C# code conventions.

Author(s): Grzegorz Gałezowski
Publisher: Leanpub
Year: 2023

Language: English
Pages: 421

Table of Contents
Front Matter
Dedications
Thanks!
About code examples
Notes for C# users
Notes for Java users
Part 1: Just the basics
Motivation – the first step to learning TDD
What TDD feels like
Let's get it started!
The essential tools
Test framework
Mocking framework
Anonymous values generator
Summary
It's not (only) a test
When a test becomes something more
Taking it to the software development land
A Specification rather than a test suite
The differences between executable and ``traditional'' specifications
Statement-first programming
What's the point of writing a specification after the fact?
``Test-First'' means seeing a failure
``Test-After'' often ends up as ``Test-Never''
``Test-After'' often leads to design rework
Summary
Practicing what we have already learned
Let me tell you a story
Act 1: The Car
Act 2: The Customer's Site
Act 3: Test-Driven Development
Epilogue
Sorting out the bits
How to start?
Start with a good name
Start by filling the GIVEN-WHEN-THEN structure with the obvious
Start from the end
Start by invoking a method if you have one
Summary
How is TDD about analysis and what does ``GIVEN-WHEN-THEN'' mean?
Is there a commonality between analysis and TDD?
Gherkin
TODO list… again!
What is the scope of a unit-level Statement in TDD?
Scope and level
On what level do we specify our software?
What should be the functional scope of a single Statement?
Failing to adhere to the three rules
How many assertions do I need?
Summary
Developing a TDD style and Constrained Non-Determinism
A style?
Principle: Tests As Specification
First technique: Anonymous Input
Second technique: Derived Values
Third technique: Distinct Generated Values
Fourth technique: Constant Specification
Summary of the example
Constrained non-determinism
Summary
Specifying functional boundaries and conditions
Sometimes, an anonymous value is not enough
Exceptions to the rule
Rules valid within boundaries
Combination of boundaries – ranges
Summary
Driving the implementation from Specification
Type the obvious implementation
Fake it (`til you make it)
Triangulate
Summary
Part 2: Object-Oriented World
On Object Composability
Another task for Johnny and Benjamin
A Quick Retrospective
Telling, not asking
Contractors
A Quick Retrospective
The need for mock objects
Composability… again!
Why do we need composability?
Pre-object-oriented approaches
Object-oriented programming to the rescue!
The power of composition
Summary – are you still with me?
Web, messages and protocols
So, again, what does it mean to compose objects?
Alarms, again!
Summary
Composing a web of objects
Three important questions
A preview of all three answers
When are objects composed?
How does a sender obtain a reference to a recipient (i.e. how connections are made)?
Receive as a constructor parameter
Receive inside a message (i.e. as a method parameter)
Receive in response to a message (i.e. as a method return value)
Receive as a registered observer
Where are objects composed?
Composition Root
Factories
Summary
Interfaces
Classes vs interfaces
Events/callbacks vs interfaces – few words on roles
Small interfaces
Protocols
Protocols exist
Protocol stability
Craft messages to reflect the sender's intention
Model interactions after the problem domain
Message recipients should be told what to do, instead of being asked for information
Most of the getters should be removed, return values should be avoided
Protocols should be small and abstract
Summary
Classes
Single Responsibility Principle
Static recipients
Summary
Object Composition as a Language
More readable composition root
Refactoring for readability
Composition as a language
The significance of a higher-level language
Some advice
Summary
Value Objects
What is a value object?
Example: money and names
Value object anatomy
Class signature
Hidden data
Hidden constructor
String conversion methods
Equality members
The return of investment
Summary
Aspects of value objects design
Immutability
Handling of variability
Special values
Value types and Tell Don't Ask
Summary
Part 3: TDD in Object-Oriented World
Mock Objects as a testing tool
A backing example
Interfaces
Protocols
Roles
Behaviors
Filling in the roles
Using a mock channel
Mocks as yet another context
Summary
Test-first using mock objects
How to start? – with mock objects
Responsibility and Responsibility
Channel and DataDispatch one more time
The first behavior
Second behavior – specifying an error
Summary
Test-driving at the input boundary
Fixing the ticket office
Initial objects
Bootstrap
Writing the first Statement
Summary
Test-driving at the input boundary – a retrospective
Outside-in development
Workflow specification
Data Transfer Objects and TDD
Using a ReservationInProgress
Interface discovery and the sources of abstractions
Do I need all of this to do TDD?
What's next?
Test-driving object creation
Test-driving object creation – a retrospective
Limits of creation specification
Why specify object creation?
What do we specify in the creational Statements?
Value object creation
Summary
Test-driving application logic
Summary
Test-driving value objects
Initial value object
Value semantics
Case-insensitive comparison
Input validation
Summary
Reaching the web of objects boundaries
What time is it?
Timers
Threads
Others
What's inside the object?
What are object's peers?
What are object's internals?
Examples of internals
Summary
THIS IS ALL I HAVE FOR NOW. WHAT FOLLOWS IS RAW, UNORDERED MATERIAL THAT'S NOT YET READY TO BE CONSUMED AS PART OF THIS TUTORIAL
Mock objects as a design tool
Responsibility-Driven Design
Guidance of test smells
Long Statements
Lots of stubbing
Specifying private members
Revisiting topics from chapter 1
Constrained non-determinism in OO world
Behavioral boundaries
Triangulation
Maintainable mock-based Statements
Setup and teardown
Refactoring mock code
Part 4: Application architecture
On stable/architectural boundaries
Ports and adapters
Physical separation of layers
What goes into application?
Application and other layers
What goes into ports?
Data transfer objects
Ports are not a layer
Part 5: TDD on application architecture level
Designing automation layer
Adapting screenplay pattern
Driver
Actors
Data builders
Further Reading
Motivation – the first step to learning TDD
The Essential Tools
Value Objects