Tabletops - Horizontal Interactive Displays - are compelling interfaces with unique characteristics. In everyday work, education and entertainment environments, tabletops can provide a stunning experience of intuitive interaction by direct touch and gestures ideal for small group collaboration. Recent developments of various technologies such as display and multi-touch technologies open up new possibilities to enrich interaction on horizontal interactive displays.
Bringing together current research in the domain of tabletops, this book integrates and summarises findings from the most important international tabletop research teams in 18 chapters. It provides a state-of-the art overview and allows for the discussion of emerging and future directions in research and technology of tabletops.
An introductory chapter, presenting a short history of tabletop research, technologies and products precedes the three major parts of the book, titled: "under", "on and above" and "around and beyond" tabletops. These parts are associated with different research disciplines such as Hardware/ Software and Computer Science, Human Computer Interaction (HCI) and Computer Supported Cooperative Work (CSCW).
Fellow tabletop researchers, practitioners who consider deploying interactive tabletops in real-world projects and interested readers from other research disciplines will find the book an excellent reference source which also provides a useful introduction into tabletop research for the academic curriculum.
Author(s): Christian Müller-Tomfelde, Morten Fjeld (auth.), Christian Müller-Tomfelde (eds.)
Series: Human-Computer Interaction Series
Edition: 1
Publisher: Springer-Verlag London
Year: 2010
Language: English
Pages: 458
Tags: User Interfaces and Human Computer Interaction; Input/Output and Data Communications; Computer Appl. in Social and Behavioral Sciences; Pattern Recognition; Software Engineering
Front Matter....Pages i-xx
Front Matter....Pages 25-25
Introduction: A Short History of Tabletop Research, Technologies, and Products....Pages 1-24
Building Interactive Multi-touch Surfaces....Pages 27-49
From Table–System to Tabletop: Integrating Technology into Interactive Surfaces....Pages 51-69
High-Resolution Interactive Displays....Pages 71-100
Optical Design of Tabletop Displays and Interactive Applications....Pages 101-129
Hand and Object Recognition on Liquid Crystal Displays....Pages 131-146
Front Matter....Pages 147-147
Augmenting Interactive Tabletops with Translucent Tangible Controls....Pages 149-170
Active Tangible Interactions....Pages 171-187
Interaction on the Tabletop: Bringing the Physical to the Digital....Pages 189-221
Supporting Atomic User Actions on the Table....Pages 223-247
Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input....Pages 249-275
On, Above, and Beyond: Taking Tabletops to the Third Dimension....Pages 277-299
Front Matter....Pages 301-301
Individual and Group Support in Tabletop Interaction Techniques....Pages 303-333
File System Access for Tabletop Interaction....Pages 335-355
Theory of Tabletop Territoriality....Pages 357-385
Digital Tables for Collaborative Information Exploration....Pages 387-405
Coordination and Awareness in Remote Tabletop Collaboration....Pages 407-434
Horizontal Interactive Surfaces in Distributed Assemblies....Pages 435-456
Back Matter....Pages 457-458