This book is concerned with the importance of Human Computer Interaction (HCI), Usability, user participants, and Sustainability in the Information Communication Technology (ICT) industry throughout the world. ICTs have become a crucial instrument for communication, entertainment, commerce and research and this increased usage is presenting new environmental and sustainability issues as we try and meet the ever-growing needs of both businesses and individuals.
Sustainability and sustainable design must become central to the design of new technologies to make a concerted effort to tackle the environmental concerns we face now and in the future. Development frameworks, tools and models are used and explored, and the New Participative Methodology for Sustainable Design (NPMSD) is introduced as a way of identifying key factors needed in developing more sustainable systems including new smart technology and portable devices.
In this book, the sustainable step in the design stage is evaluated and assessed by 11 countries: namely, Australia, Brazil, China, Germany, India, Norway, Singapore, South Korea, Sweden, UK, and USA. The new results are generated confirming that sustainable design awareness should be considered by designers, and users to minimize and reduce the carbon emissions, raw materials usage, and global warming, since these problems should be tackled soon, otherwise, it will be too late to solve it. Further research is needed in the future to implement and assess the sustainable design step with large IT companies to ensure compliance with environmental standards and rules for sustainable systems.
Sustainable Design is an invaluable resource for students and researchers, designers and business managers who are interested in the human-centered, environmental concerns of sustainable technologies.
Author(s): Tomayess Issa, Pedro Isaias
Edition: 2
Publisher: Springer
Year: 2022
Language: English
Pages: 231
City: Cham
Foreword
Acknowledgements
Contents
1 Introduction
1.1 Introduction
1.2 Human–Computer Interaction
1.3 Usability
1.4 Sustainability
1.5 Sustainable Design
1.6 Methodology
1.7 The Initial Sustainable Step in the New Participative Methodology for Sustainable Design
1.8 Outline of the Book
1.9 Conclusion
References
2 Usability and Human–Computer Interaction (HCI)
2.1 Introduction
2.2 User-Centered System Design
2.3 Human–Computer Interaction (HCI)
2.3.1 What is HCI?
2.3.2 HCI as Process
2.3.3 Relationship Between the HCI and Human Dialogue
2.3.4 Goals of HCI
2.3.5 Purpose of HCI
2.3.6 Interaction and Interactivity
2.3.7 Factors in HCI Design
2.4 What is Usability?
2.4.1 Concepts of Usability
2.4.2 Usability Criteria
2.4.3 Usability Specifications
2.5 Conclusion
References
3 User Participation in the System Development Process
3.1 Introduction
3.2 What is Participation?
3.2.1 Change Processes
3.2.2 Managing User Participation in Development Processes
3.2.3 How to Participate?
3.2.4 Some Problems with the Participative Approach
3.3 How We Know Our Users
3.3.1 User Characteristics
3.3.2 Knowledge of User Tasks
3.3.3 Recruiting Users
3.3.4 Techniques for Observing and Listening to Users
3.3.5 Internet Marketing and User Responses
3.4 Conclusion
References
4 Physical, Cognitive, and Affective Engineering
4.1 Introduction
4.2 Physical Engineering
4.3 Cognitive Engineering
4.4 Goals, Operators, Methods, and Selection Rules (GOMS)
4.5 Norman’s Model
4.6 Affective Engineering
4.7 Conclusion
References
5 Color, Prototyping and Navigation, Principles and Guidelines Design, Evaluation and Testing, and Task Analysis
5.1 Introduction
5.2 Color
5.3 Navigation
5.4 Prototyping
5.5 Guidelines and Principles Design
5.6 Evaluation and Testing
5.6.1 What is Evaluation?
5.6.2 Why Evaluate?
5.6.3 When to Evaluate?
5.6.4 Methods and Means of Evaluation
5.7 Task Analysis
5.7.1 Goals, Tasks, and Actions
5.7.2 Techniques for Identifying Types and Granularity of Tasks
5.8 Conclusion
References
6 Models and Methodologies
6.1 Introduction
6.2 Lifecycle Models
6.2.1 The Waterfall Lifecycle Model
6.2.2 The Spiral Lifecycle Model
6.2.3 Rapid Application Development (RAD)
6.2.4 Systems Development Lifecycle
6.2.5 The Star Lifecycle Model
6.2.6 The Usability Engineering Lifecycle
6.2.7 Summary of Lifecycle Models
6.3 Information Systems Development Methodologies
6.3.1 Structured Systems Analysis and Design Methodology (SSADM)
6.3.2 Soft Systems Methodology (SSM)
6.3.3 User-Centered Development Methodology
6.3.4 ETHICS Methodology
6.3.5 Summary of Information Systems Development Methodologies
6.4 Methodologies for Developing Websites
6.4.1 Human Factors Methodology for Designing Websites
6.4.2 Relationship Management Methodology (RMM)
6.4.3 The W3DT Design Methodology
6.4.4 Information Development Methodology for the Web
6.4.5 The Web Site Design Method (WSDM)
6.4.6 Summary of Methodologies for Developing Websites
6.5 Marketing Methodologies
6.5.1 E-Marketing Plan
6.5.2 The Advertures Company Methodology
6.5.3 The Market-Vantage (Internet Performance Marketing) Methodology
6.5.4 EnSky’s Unique Methodology
6.5.5 Review of Marketing Methodologies
6.5.6 Summary of Marketing Methodologies
6.6 Detailed Website Design and Implementation
6.6.1 The Object-Oriented Hypermedia Design Model (OOHDM)
6.6.2 Implementation Methodology
6.7 Summary of Information Systems Development Methodologies, Methodologies for Developing Websites, and Marketing Methodologies
6.8 New Participative Methodology for Marketing Websites (NPMMW)
6.9 Conclusion
References
7 New Participative Methodology for Sustainable Design (NPMSD)
7.1 Introduction
7.2 New Participative Methodology for Sustainable Design
7.3 Conclusion
References
8 Innovative Technologies: Applications in the Present and Considerations for the Future
8.1 Introduction
8.2 Social Networks in the Information Age
8.2.1 Implications for Business
8.2.2 Social Networks in the Education Sector
8.2.3 Social Networks Main Challenges
8.3 AI and the Barrier Between Human and Machines
8.3.1 AI in Educational Settings
8.3.2 The Health Sector Under AI Adoption
8.3.3 The Issues and Ethics of AI
8.4 IoT and Big Data
8.4.1 IoT for Smarter Cities
8.4.2 E-Government’s Adoption of IoT
8.4.3 Assessing IoT Challenges
8.5 XR and the Boundaries Between Realities
8.5.1 XR in Healthcare
8.5.2 The Business Affordances of XR
8.5.3 The Challenges of Bridging Realities
8.6 Reflecting About the Future of ICTs
8.6.1 Sustainability
8.6.2 Digital Divide
8.7 Conclusion
References
Index