Author(s): Harold Abelson, Gerald Jay Sussman, Julie Sussman, Martin Henz, Tobias Wrigstad
Edition: 1
Publisher: MIT Press
Year: 2022
Language: English
Pages: xxxii,610
City: Boston
Foreword
Foreword to Structure and Interpretation of Computer Programs, 1984
Preface
Prefaces to Structure and Interpretation of Computer Programs, 1996&1984
Acknowledgments
1 Building Abstractions with Functions
1.1 The Elements of Programming
1.1.1 Expressions
1.1.2 Naming and the Environment
1.1.3 Evaluating Operator Combinations
1.1.4 Compound Functions
1.1.5 The Substitution Model for Function Application
1.1.6 Conditional Expressions and Predicates
1.1.7 Example: Square Roots by Newton's Method
1.1.8 Functions as Black-Box Abstractions
1.2 Functions and the Processes They Generate
1.2.1 Linear Recursion and Iteration
1.2.2 Tree Recursion
1.2.3 Orders of Growth
1.2.4 Exponentiation
1.2.5 Greatest Common Divisors
1.2.6 Example: Testing for Primality
1.3 Formulating Abstractions with Higher-Order Functions
1.3.1 Functions as Arguments
1.3.2 Constructing Functions using Lambda Expressions
1.3.3 Functions as General Methods
1.3.4 Functions as Returned Values
2 Building Abstractions with Data
2.1 Introduction to Data Abstraction
2.1.1 Example: Arithmetic Operations for Rational Numbers
2.1.2 Abstraction Barriers
2.1.3 What Is Meant by Data?
2.1.4 Extended Exercise: Interval Arithmetic
2.2 Hierarchical Data and the Closure Property
2.2.1 Representing Sequences
2.2.2 Hierarchical Structures
2.2.3 Sequences as Conventional Interfaces
2.2.4 Example: A Picture Language
2.3 Symbolic Data
2.3.1 Strings
2.3.2 Example: Symbolic Differentiation
2.3.3 Example: Representing Sets
2.3.4 Example: Huffman Encoding Trees
2.4 Multiple Representations for Abstract Data
2.4.1 Representations for Complex Numbers
2.4.2 Tagged data
2.4.3 Data-Directed Programming and Additivity
2.5 Systems with Generic Operations
2.5.1 Generic Arithmetic Operations
2.5.2 Combining Data of Different Types
2.5.3 Example: Symbolic Algebra
3 Modularity, Objects, and State
3.1 Assignment and Local State
3.1.1 Local State Variables
3.1.2 The Benefits of Introducing Assignment
3.1.3 The Costs of Introducing Assignment
3.2 The Environment Model of Evaluation
3.2.1 The Rules for Evaluation
3.2.2 Applying Simple Functions
3.2.3 Frames as the Repository of Local State
3.2.4 Internal Declarations
3.3 Modeling with Mutable Data
3.3.1 Mutable List Structure
3.3.2 Representing Queues
3.3.3 Representing Tables
3.3.4 A Simulator for Digital Circuits
3.3.5 Propagation of Constraints
3.4 Concurrency: Time Is of the Essence
3.4.1 The Nature of Time in Concurrent Systems
3.4.2 Mechanisms for Controlling Concurrency
3.5 Streams
3.5.1 Streams Are Delayed Lists
3.5.2 Infinite Streams
3.5.3 Exploiting the Stream Paradigm
3.5.4 Streams and Delayed Evaluation
3.5.5 Modularity of Functional Programs and Modularity of Objects
4 Metalinguistic Abstraction
4.1 The Metacircular Evaluator
4.1.1 The Core of the Evaluator
4.1.2 Representing Components
4.1.3 Evaluator Data Structures
4.1.4 Running the Evaluator as a Program
4.1.5 Data as Programs
4.1.6 Internal Declarations
4.1.7 Separating Syntactic Analysis from Execution
4.2 Lazy Evaluation
4.2.1 Normal Order and Applicative Order
4.2.2 An Interpreter with Lazy Evaluation
4.2.3 Streams as Lazy Lists
4.3 Nondeterministic Computing
4.3.1 Search and [mathescape=false,basicstyle=,keywordstyle=] amb
4.3.2 Examples of Nondeterministic Programs
4.3.3 Implementing the [mathescape=false,basicstyle=,keywordstyle=] amb Evaluator
4.4 Logic Programming
4.4.1 Deductive Information Retrieval
4.4.2 How the Query System Works
4.4.3 Is Logic Programming Mathematical Logic?
4.4.4 Implementing the Query System
4.4.4.1 The Driver Loop
4.4.4.2 The Evaluator
4.4.4.3 Finding Assertions by Pattern Matching
4.4.4.4 Rules and Unification
4.4.4.5 Maintaining the Data Base
4.4.4.6 Stream Operations
4.4.4.7 Query Syntax Functions and Instantiation
4.4.4.8 Frames and Bindings
5 Computing with Register Machines
5.1 Designing Register Machines
5.1.1 A Language for Describing Register Machines
5.1.2 Abstraction in Machine Design
5.1.3 Subroutines
5.1.4 Using a Stack to Implement Recursion
5.1.5 Instruction Summary
5.2 A Register-Machine Simulator
5.2.1 The Machine Model
5.2.2 The Assembler
5.2.3 Instructions and Their Execution Functions
5.2.4 Monitoring Machine Performance
5.3 Storage Allocation and Garbage Collection
5.3.1 Memory as Vectors
5.3.2 Maintaining the Illusion of Infinite Memory
5.4 The Explicit-Control Evaluator
5.4.1 The Dispatcher and Basic Evaluation
5.4.2 Evaluating Function Applications
5.4.3 Blocks, Assignments, and Declarations
5.4.4 Running the Evaluator
5.5 Compilation
5.5.1 Structure of the Compiler
5.5.2 Compiling Components
5.5.3 Compiling Applications and Return Statements
5.5.4 Combining Instruction Sequences
5.5.5 An Example of Compiled Code
5.5.6 Lexical Addressing
5.5.7 Interfacing Compiled Code to the Evaluator
References
Index
List of Exercises