STEAM Teaching and Learning Through the Arts and Design

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In this book, award-winning art educator Debrah C. Sickler-Voigt offers user-friendly, approachable strategies for STEAM planning, instruction, and assessment to help cultivate PK-12 students’ full potential, and draws from wide-ranging artists and designers to help you develop inspired, creative approaches to teaching STEAM in your classroom. Beginning with the basics and best practices of STEAM planning, instruction, and assessment, Sickler-Voigt then encourages readers to move full steam ahead with chapters based around diverse contemporary and historical artists and designers. In helping you to explore the interdisciplinary connections between Science, Technology, Engineering, Arts, and Mathematics, Sickler-Voigt identifies strategies to build off from STEM subjects to form authentic, well-designed, and age-appropriate learning tasks that encourage your students to make deep connections and learn subject matter in context through art media and technologies. Each chapter includes flexible, choice-based classroom resources—with tips for adapting to different grade levels—and STEAM amplifiers, which fuse contextual learning on artists and designers with real-world STEAM topics to spark student learning and ignite creative approaches to planning, instruction, and assessment. Featuring 150 visually stunning, full-color images, this book fuses tried-and-true best practices with highly applicable instructional models inspired by artists and STEAM professionals, ideal for PK-12 teachers and STEAM specialists.

Author(s): Debrah C. Sickler-Voigt
Publisher: Routledge/Eye on Education
Year: 2023

Language: English
Pages: 201
City: New York

Cover
Half Title
Title Page
Copyright Page
Dedication
Contents
Models
Preface
Acknowledgments
PART I: STEAM Teaching and Learning: Planning, Instruction, and Assessment
1. STEAM Teaching and Learning Through the Arts and Design
STEAM’S Disciplines
Science
Technology
Engineering
Arts
Mathematics
Artistic Behaviors and STEAM
Idea Development
Observation
Imagination and Wonderment
Persistence
Making Creative Connections
Yes, We Can Teach STEAM!
Moving Full STEAM Ahead…
Chapter Questions and Activities
References
2. Bright Ideas for STEAM Planning
Planning and the Artists’ Lessons to Thrive! Chapters
Equity, Diversity, and Inclusion
Goal Setting
Choice-Based STEAM Lessons
Learning Spaces and Resources
The Context-Driven Rationale
Big Ideas, Enduring Understandings, and Essential Questions
Writing Measurable Objectives
Daily Learning Targets
Procedures
STEAM Standards: Building Interdisciplinary/Transdisciplinary Connections
Moving Full STEAM Ahead…
Chapter Questions and Activities
References
3. Instruction and Assessments that Shine
Authentic Instruction
Inquiry-Based Research
STEAM Safety and Ethics
Assessment
Moving Full STEAM Ahead…
Chapter Questions and Activities
References
PART II: Artists’ Lessons to Thrive! Idea Development
4. Nam June Paik: Mapping the Electronic Superhighway
STEAM Amplifiers Choice #1—Time-Based Media: Artist’s Intent, Conservation, and Performance
STEAM Amplifiers Choice #2—Cartography, Satellite Images, and Lidar Technology
STEAM Amplifiers Choice #3—Digital Drawings and Manipulations
STEAM Amplifiers Choice #4—Video Technologies as Art
Moving Full STEAM Ahead…
References
5. Alma Thomas: Beyond a Shadow of a Doubt
STEAM Amplifiers Choice #1—The Solar Eclipse
STEAM Amplifiers Choice #2—We Practice Sun Safety!
STEAM Amplifiers Choice #3—Engineering Star-Studded Marionettes
STEAM Amplifiers Choice #4—Stop-Motion Animations and Claymations
Moving Full STEAM Ahead…
References
6. Deborah Butterfield: Horse Power Leading the Way
STEAM Amplifiers Choice #1—Understanding Earthquakes
STEAM Amplifiers Choice #2—Volcanology
STEAM Amplifiers Choice #3—Measuring the Impacts of Acid Rain
STEAM Amplifiers Choice #4—Plastic Marine Debris
Moving Full STEAM Ahead…
References
PART III: Artists’ Lessons to Thrive! Observation
7. Katsushika Hokusai: Capturing a Great Wave
STEAM Amplifiers Choice #1—Understanding Waves
STEAM Amplifiers Choice #2—Interpreting Under the Wave off Kanagawa
STEAM Amplifiers Choice #3—Gyotaku Fish Printing
STEAM Amplifiers Choice #4—Severe Weather Conditions
Moving Full STEAM Ahead…
References
8. Claude Monet: Cultivating Artistic Vision
STEAM Amplifiers Choice #1—Protecting Our Watersheds
STEAM Amplifiers Choice #2—Building Bridges
STEAM Amplifiers Choice #3—Ophthalmology, Optometry, and Artistic Vision
STEAM Amplifier Choice #4—Water Garden Scavenger Hunt
Moving Full STEAM Ahead…
References
9. Desert View: Designing an Inter-Tribal Cultural Heritage Site
STEAM Amplifiers Choice #1—Fred Kabotie: Hopi Room’s Teachings
STEAM Amplifiers Choice #2—Multidisciplinary Conservation
STEAM Amplifiers Choice #3—Cultural Appropriation
STEAM Amplifiers Choice #4—First Voices
Moving Full STEAM Ahead…
References
PART IV: Artists’ Lessons to Thrive! Imagination and Wonderment
10. Camille Utterback: Interactive Designs that Move Us
STEAM Amplifiers Choice #1—Algorithms
STEAM Amplifiers Choice #2—Getting Started with Coding
STEAM Amplifiers Choice #3—Seeing AI: An Assistive Technology
STEAM Amplifiers Choice #4—Interactive Art Installation Etiquette
Moving Full STEAM Ahead…
References
11. George Lucas: A Lasting Force
STEAM Amplifiers Choice #1—Kinetic Art Bots
STEAM Amplifiers Choice #2—Robots
STEAM Amplifiers Choice #3—Green-Screen Compositing
STEAM Amplifiers Choice #4—Wiser Visual Culture Studies
Moving Full STEAM Ahead…
References
12. Jenova Chen and Kellee Santiago: The Art of Video Games
STEAM Amplifiers Choice #1—Designing Games for the Future
STEAM Amplifiers Choice #2—Video Games as Art
STEAM Amplifiers Choice #3—Gaming Music and Emotion
STEAM Amplifiers Choice #4—Engineering Wind Turbines
Moving Full STEAM Ahead…
References
13. Janet Echelman: Illuminating the Built Environment
STEAM Amplifiers Choice #1—Sustainable Urban Design
STEAM Amplifiers Choice #2—Material Science and Engineering
STEAM Amplifiers Choice #3—LED Lighting Up Our Lives
STEAM Amplifiers Choice #4—Aesthetic Categories
Moving Full STEAM Ahead…
References
PART V: Artists’ Lessons to Thrive! Persistence
14. Litha Soyizwapi: Designing a Train of Thought
STEAM Amplifiers Choice #1—User Experience and User Interface Design
STEAM Amplifiers Choice #2—App Design
STEAM Amplifiers Choice #3—Sustainable Transportation
STEAM Amplifiers Choice #4—Thriving Through Failures
Moving Full STEAM Ahead…
References
15. Jim Henson: Big Leaps and So Much Laughter
STEAM Amplifiers Choice #1—The Rainbow Connection and Neuroscience
STEAM Amplifiers Choice #2—Laughter is Contagious and Good for Us!
STEAM Amplifiers Choice #3—It’s So Easy Bein’ Green Scientific Reporting
STEAM Amplifiers Choice #4—In the Green: Leaping into Financial Literacy
Moving Full STEAM Ahead…
References
16. Sally Blakemore: Engineering 360° Pop-Up Books
STEAM Amplifiers Choice #1—Safe Aerodynamic Travels
STEAM Amplifiers Choice #2—Bon Appétit
STEAM Amplifiers Choice #3—Championing Diversity
STEAM Amplifiers Choice #4—Hip Hip Hooray: We can Teach STEAM!
Moving Full STEAM Ahead…
References
PART VI: Artists’ Lessons to Thrive! Making Creative Connections
17. Sites of Engagement
Franz Marc
Mamie Bryan
Stephan Micheletto-Blouin
Building Creative Connections
STEAM Amplifiers Choice #1—Celebrating Healthy Living
STEAM Amplifiers Choice #2—Biological Lifecycle Assessment
Moving Full STEAM Ahead…
References
18. Art, Design, and Compiled Data
Antoni Gaudi
Architectural Model of the Temple of King Solomon
Damascus Room
Violet Oakley’s Pennsylvania Capitol Murals
Building Creative Connections
STEAM Amplifiers Choice #1—Inclusive 3D Printing
STEAM Amplifiers Choice #2—Augmented Realities
Moving Full STEAM Ahead…
References
19 Let’s Go Places!
Betye Saar
Patti Warashina
Susan Brandeis
Building Creative Connections
STEAM Amplifiers Choice #1—Drones, Art, and Society
STEAM Amplifiers Choice #2—Aerodynamic Drone Flights
Moving Full STEAM Ahead…
References
PART VII: Moving Full STEAM Ahead: Exciting Adventures Await Us…
20. Meet the Educators: Great STEAM Teaching and Learning in Practice!
Modeling Planning and Instruction Through STEAM Standards: Cathy Smilan
Personally Driven Entry Points To STEAM Instruction and Assessment: Richard Siegesmund
Evaluating STEAM School Designation Programs: Mabel Morales and Kirstie Martinez
Removing Boundaries in STEAM Education: Yichien Cooper
Facilitating STEAM Mindsets Using the Colors of the World: James Wells
Accessing STEAM with Assistive Technologies: Monica Leister, Joshua Harper, and Allen Huang
Museum-Led Professional Developments for Arts- and STEAM-Infusion: Allison Ross, Anne Henderson, Shaun Giles, and Katherine Webb
STEAM-Driven Community Arts Education: Levar Robinson
Teaching Artists Soaring STEAM Education to New Heights: Mike Mitchell and Mahwish Chishty
Nurturing Emotional Intelligence Through STEAM: Adriana Castro-Garcia, Kaitlyn Estes, Menley Saylor, and Lucy Langworthy
STEAM Mindsets in the Non-School Hours: Henry and Iris Lau
Moving Full STEAM Ahead: Exciting Adventures Await Us…
Chapter Questions and Activities
References