State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visualization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field. It also enables general readers to obtain an acquaintance with a particular topic area sufficient to apply that knowledge in the context of solving current problems. The volume is organized into four chapters - Visualization of Data, Modeling, Virtual Reality Techniques, and Hardware Architectures for Visualization. In the first chapter, Val Watson and Pamela Walatka address the visual aspects of fluid dynamic computations. They discuss algorithms for function-mapped surfaces and cutting planes, isosurfaces, particle traces, and topology extractions. They point out that current visualization systems are limited by low information transfer bandwidth, poor response to viewing and model accuracy modification requests, mismatches between model rendering and human cognitive capabilities, and ineffective interactive tools. However, Watson and Walatka indicate that proposed systems will correct most of these problems.
Author(s): David F. Rogers (editor), Rae Earnshaw (editor)
Edition: 1
Publisher: Springer
Year: 1993
Language: English
Pages: 258
City: New York
Tags: 3D; Stereo; Computer Graphics; Graphics; Modeling; Rendering; Visualization
Front Matter
Pages i-v
Introduction
Introduction
David F. Rogers, Rae A. Earnshaw
Pages 1-3
Visualization of Data
Front Matter
Pages 5-5
Visual Analysis of Fluid Dynamics
Val Watson, Pamela P. Walatka
Pages 7-18
Modeling and Visualization of Empirical Data
Ingrid Carlbom
Pages 19-65
Comparing Methods of Interpolation for Scattered Volumetric Data
Gregory M. Nielson, John Tvedt
Pages 67-86
Modeling
Front Matter
Pages 87-87
Abstraction, Context, and Constraint
Roy Hall, Mimi Bussan
Pages 89-102
Topological Modeling of Phenomena for a Visual Computer
Tosiyasu L. Kunii
Pages 103-131
Volume Rendering Strange Attractors
Dietmar Saupe, Wayne Tvedt
Pages 133-139
Virtual Reality Techniques
Front Matter
Pages 141-141
Stereo Computer Graphics
David F. McAllister
Pages 143-175
Synthetic Experience
Warren Robinett
Pages 177-194
Hardware Architectures for Visualization
Front Matter
Pages 195-195
Architectures for 3D Graphics Display Hardware
Turner Whitted
Pages 197-232
Back Matter
Pages 233-253