Smartphone Communication: Interactions in the App Ecosystem

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This book offers a unique model for understanding the cognitive underpinnings, interactions and discursive effects of our evolving use of smartphones in everyday app-mediated communication, from text messages and GIFs to images, video and social media apps.

Adopting a cyberpragmatics framework, grounded in cognitive pragmatics and relevance theory, it gives attention to how both the particular interfaces of different apps and users’ personal attributes influence the contexts and uses of smartphone communication. The communication of emotions – in addition to primarily linguistic content – is foregrounded as an essential element of the kinds of ever-present paralinguistic and phatic communication that characterises our exchange of memes, GIFs, "likes," and image- and video-based content. Insights from related disciplines such as media studies and sociology are incorporated as the author unpacks the timeliest questions of our digitally mediated age.

Aimed primarily at scholars and graduate students of communication, linguistics, pragmatics, media studies, and sociology of mass media, Smartphone Communication traffics in topics that will likewise engage upper-level undergraduate students.

Author(s): Francisco Yus
Series: Routledge Studies in New Media and Cyberculture
Publisher: Routledge
Year: 2021

Language: English
Pages: 330
City: London

Cover
Half Title
Series Page
Title Page
Copyright Page
Dedication Page
Contents
List of figures
List of tables
Acknowledgement
1 Introduction: the smartphone phenomenon
Part I Pragmatics, cyberpragmatics, and smartphones
2 Relevance theory, internet pragmatics, and cyberpragmatics
3 Contextual constraints and non-propositional effects
4 Smartphone communication and app usability
Part II Smartphone-mediated discourse and communication
5 Texting: from SMS to smartphone messaging
6 Phone calls and video calls are (surprisingly) also enabled
7 New narratives and storytelling on the smartphone
Part III Media on the smartphone
8 Media on the smartphone: images
9 Media on the smartphone: video and animation (GIF, sticker)
Part IV The interplay between the physical and the virtual
10 Livestreaming: the case of Twitch
11 Location-based smartphone interaction
12 Towards online–offline congruence: social networking apps
13 Concluding remarks and future projections
References
Index