Smart Graphics: Third International Symposium on Smart Graphics, SG 2003 Heidelberg, Germany, July 2–4, 2003 Proceedings

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The International Symposium on Smart Graphics 2003 was held on July 2–4, 2003 in Heidelberg, Germany. It was the fourth event in a series that started in 1999 as an AAAI Spring Symposium. In response to the overwhelming success of the 1999 symposium, its organizers decided to turn it into a self-contained event in2000. WiththesupportofIBM,the?rsttwoInternationalSymposiaonSmart Graphics were held at the T. J. Watson Research Center in Hawthorne, NY. The 2003 symposium was supported by the Klaus Tschira Foundation and moved to the European Media Lab in Heidelberg, thus underlining the international character of the Smart Graphics enterprise and its community. The core idea behind these symposia is to bring together researchers and practitioners from the ?eld of computer graphics, arti?cial intelligence, cog- tive psychology, and ?ne art. Each of these disciplines contributes to what we mean by the term “Smart Graphics”: the intelligent process of creating expr- sive and esthetic graphical presentations. While artists and designers have been creating communicative graphics for centuries, arti?cial intelligence focuses on automating this process by means of the computer. While computer graphics provides the tools for creating graphical presentations in the ?rst place, cog- tive sciences contribute the rules and models of perception necessary for the design of e?ective graphics. The exchange of ideas between these four discip- nes has led to many exciting and fruitful discussions, and the Smart Graphics Symposia draw their liveliness from a spirit of open minds and the willingness to learn from and share with other disciplines.

Author(s): W. Bradford Paley (auth.), Andreas Butz, Antonio Krüger, Patrick Olivier (eds.)
Series: Lecture Notes in Computer Science 2733
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2003

Language: English
Pages: 243
City: Berlin; New York
Tags: Computer Graphics; User Interfaces and Human Computer Interaction; Artificial Intelligence (incl. Robotics); Document Preparation and Text Processing; Image Processing and Computer Vision

Illustrative Interfaces: Building Special-Purpose Interfaces with Art Techniques and Brain Science Findings....Pages 1-11
The Effect of Motion in Graphical User Interfaces....Pages 12-21
Pointing and Visual Feedback for Spatial Interaction in Large-Screen Display Environments....Pages 22-38
Freeform User Interfaces for Graphical Computing....Pages 39-48
A Sketching Interface for Modeling the Internal Structures of 3D Shapes....Pages 49-57
Smart Sketch System for 3D Reconstruction Based Modeling....Pages 58-68
Intregated System and Methodology for Supporting Textile and Tile Pattern Design....Pages 69-78
Smart 3d Visualizations in Clinical Applications....Pages 79-90
Shadows with a Message....Pages 91-101
Dynamic Glyphs — Depicting Dynamics in Images of 3D Scenes....Pages 102-111
A New Approach to the Interactive Resolution of Configuration Problems in Virtual Environments....Pages 112-122
Building Smart Embodied Virtual Characters....Pages 123-130
Let’s Run for It!: Conspecific Emotional Flocking Triggered via Virtual Pheromones....Pages 131-140
A Perception and Selective Attention System for Synthetic Creatures....Pages 141-150
Intelligent Virtual Actors That Plan ... to Fail....Pages 151-161
Extracting Emotion from Speech: Towards Emotional Speech-Driven Facial Animations....Pages 162-171
A Constraint-Based Approach to Camera Path Planning....Pages 172-181
Declarative Camera Planning Roles and Requirements....Pages 182-191
Automatic Video Composition....Pages 192-201
Beyond Encoding: It Has Got to Move....Pages 202-205
3D Graphics Adaptation System on the Basis of MPEG-21 DIA....Pages 206-211
Analogical Representation and Graph Comprehension....Pages 212-221
Optimization Strategies for a Scalable Avatar....Pages 222-230
Physical Animation and Control of Simulated Creatures....Pages 231-240
A Contribution to the Theory and Practice of Cognitive Prostheses....Pages 241-250
Exporting Vector Muscles for Facial Animation....Pages 251-260