The International Symposium on Smart Graphics 2007 was held during June 25–27, 2007 in Kyoto, Japan. It was the eighth event in a series which originally started in 2000 as a AAAI Spring Symposium and has taken place every year since then in Europe and North America. The 2007 Symposium was our ?rst to reach out to the Asian Smart Graphics community. As a result the number of submissions has again increased and the acceptance rate dropped to 31–36% (depending on category). The core idea behind the Smart Graphics symposia is to bring together - searchers and practitioners from the ?eld of computer graphics, arti?cial intel- gence,cognitivescience,graphicdesignandthe?nearts.Eachofthesedisciplines contributes to what we mean by the term “smart graphics”: the intelligent p- cess of creating e?ective, expressive and esthetic graphical presentation. While artists and designers have been creating communicative graphics for centuries, arti?cial intelligence focuses on automating this process by means of the c- puter. While computer graphics provides the tools for creating graphicalpres- tations in the ?rst place, the cognitive sciences contribute the rules and models ofperceptionnecessaryforthedesignofe?ectivegraphics.Theexchangeofideas between these four disciplines has led to many exciting and fruitful discussions, andthesmartgraphicssymposiadrawtheirlivelinessfromaspiritofopenminds and the willingness to learn from and share with other disciplines.
Author(s): Kenshi Takayama, Takeo Igarashi, Ryo Haraguchi, Kazuo Nakazawa (auth.), Andreas Butz, Brian Fisher, Antonio Krüger, Patrick Olivier, Shigeru Owada (eds.)
Series: Lecture Notes in Computer Science 4569 : Image Processing, Computer Vision, Pattern Recognition, and Graphics
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2007
Language: English
Pages: 237
Tags: Computer Graphics; User Interfaces and Human Computer Interaction; Image Processing and Computer Vision; Artificial Intelligence (incl. Robotics); Pattern Recognition
Front Matter....Pages -
A Sketch-Based Interface for Modeling Myocardial Fiber Orientation....Pages 1-9
NPR Lenses: Interactive Tools for Non-photorealistic Line Drawings....Pages 10-22
A Sketch-and-Spray Interface for Modeling Trees....Pages 23-35
Sketching-Out Virtual Humans: A Smart Interface for Human Modelling and Animation....Pages 36-48
A Novel Human Computer Interaction Paradigm for Volume Visualization in Projection-Based Virtual Environments....Pages 49-60
Intelligent Third-Person Control of 3D Avatar Motion....Pages 61-72
Highly Realistic 3D Presentation Agents with Visual Attention Capability....Pages 73-84
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors....Pages 85-96
Correlating Text and Images: Concept and Evaluation....Pages 97-109
Lighting-by-Example with Wavelets....Pages 110-123
Semantic Information and Local Constraints for Parametric Parts in Interactive Virtual Construction....Pages 124-134
Artistic 3D Object Creation Using Artificial Life Paradigms....Pages 135-145
Data-Embeddable Texture Synthesis....Pages 146-157
Tile-Based Modeling and Rendering....Pages 158-163
Visualization of Uncertainty and Reasoning....Pages 164-177
DIVA: An Automatic Music Arrangement Technique Based on Impression of Images....Pages 178-181
Multi-modal Interface for Fluid Dynamics Simulations Using 3–D Localized Sound....Pages 182-187
Focus+Context Resolution Adaption for Autostereoscopic Displays....Pages 188-193
Feature Extraction from the Mesh Model with Some Noise....Pages 194-199
Effects of Space Design Visualization on Users’ Subjective States....Pages 200-203
Multi-view Sketch-Based FreeForm Modeling....Pages 204-209
Jigsaw Texture Synthesis....Pages 210-215
Synthesis of Dancing Character Motion from Beatboxing Sounds....Pages 216-219
Sketch-Based Virtual Human Modelling and Animation....Pages 220-223
Perceptually Adaptive Rendering of Immersive Virtual Environments....Pages 224-229
Customized Slider Bars for Adjusting Multi-dimension Parameter Sets....Pages 230-232
Magical Tile....Pages 233-234
Invisible Shape: Subjective Surface....Pages 235-236
Back Matter....Pages -