The International Symposium on Smart Graphics 2006 was held during July 23–25, 2006, at the University of British Columbia in Vancouver, Canada. It was the seventh event in a series which originally started in 2000 as an AAAI Spring Symposium. In response to the overwhelming success of the 2000 symposium, its or- nizers decided to turn it into a self-contained event. With the support of IBM, the ?rst two International Symposia on Smart Graphics were held at the T. J. Watson Research Center in Hawthorne, New York, in 2001 and 2002. The 2003 symposium moved to the European Media Lab in Heidelberg. Since then the conference has alternated between North America and Europe. It was held at Ban? Alberta Canada in 2004 and at the cloister Frauenw¨ orth on the island of Frauenchiemsee in Germany in 2005. The core idea behind these symposia is to bring together researchers and practitionersfrom the ?eld of computer graphics,arti?cialintelligence, cognitive science, graphic design and the ?ne arts. Each of these disciplines contributes to what we mean by the term “Smart Graphics”: the intelligent process of c- ating e?ective, expressive and esthetic graphical presentation. While artists and designers have been creating communicative graphics for centuries, arti?cial - telligence focuses on automating this process by means of the computer. While computer graphics provides the tools for creating graphical presentations in the ?rst place, the cognitive sciences contribute the rules and models of perception necessary for the design of e?ective graphics.
Author(s): Stefan Maass, Jürgen Döllner (auth.), Andreas Butz, Brian Fisher, Antonio Krüger, Patrick Olivier (eds.)
Series: Lecture Notes in Computer Science 4073
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2006
Language: English
Pages: 263
Tags: Computer Graphics; User Interfaces and Human Computer Interaction; Image Processing and Computer Vision; Artificial Intelligence (incl. Robotics); Pattern Recognition
Front Matter....Pages -
Efficient View Management for Dynamic Annotation Placement in Virtual Landscapes....Pages 1-12
Predictive Text Fitting....Pages 13-23
Agent-Based Annotation of Interactive 3D Visualizations....Pages 24-35
Experiments in the Perception of Causality....Pages 36-49
Causal Perception in Virtual Environments....Pages 50-61
Deep Surrender: Musically Controlled Responsive Video....Pages 62-69
Hierarchical-Temporal Data Visualization Using a Tree-Ring Metaphor....Pages 70-81
AudioRadar: A Metaphorical Visualization for the Navigation of Large Music Collections....Pages 82-92
Visually Supporting Depth Perception in Angiography Imaging....Pages 93-104
A Modified Laplacian Smoothing Approach with Mesh Saliency....Pages 105-113
3D Sketching with Profile Curves....Pages 114-125
Feature-Preserving, Accuracy-Controllable Freeform Surfaces for Web-Based Surgical Simulations....Pages 126-137
The Sketch L-System: Global Control of Tree Modeling Using Free-Form Strokes....Pages 138-146
Through-the-Lens Cinematography....Pages 147-159
Explorations in Declarative Lighting Design....Pages 160-171
A Photographic Composition Assistant for Intelligent Virtual 3D Camera Systems....Pages 172-183
Copy-Paste Synthesis of 3D Geometry with Repetitive Patterns....Pages 184-193
Smart Sticky Widgets: Pseudo-haptic Enhancements for Multi-Monitor Displays....Pages 194-205
The EnLighTable: Design of Affordances to Support Collaborative Creativity....Pages 206-217
ArTVox: Evolutionary Composition in Visual and Sound Domains....Pages 218-223
An Account of Image Perceptual Understanding Based on Epistemic Attention and Reference....Pages 224-229
Using Rule Based Selection to Support Change in Parametric CAD Models....Pages 230-235
NEAR: Visualizing Information Relations in a Multimedia Repository....Pages 236-241
A Model for Interactive Web Information Retrieval....Pages 242-247
Representing and Querying Line Graphs in Natural Language: The iGraph System....Pages 248-253
MusicSpace: A Multi Perspective Browser for Music Albums....Pages 254-256
Large Display Size Enhances User Experience in 3D Games....Pages 257-262
Back Matter....Pages -