This book constitutes the refereed proceedings of the 10th International Symposium on Smart Graphics, SG 2010, held in Banff, Canada, in June 2010. The 31 revised full papers presented were carefully reviewed and selected from numerous submissions with a wide range of topics including virtual reality and simulation, sketch-based interfaces, visual analytics, and camera planning. The papers are organized in topical sections on sketching, physics and simulation, camera planning, imaging, visual analytics, and art.
Author(s): Marc Stiver, Andrew Baker, Adam Runions, Faramarz Samavati (auth.), Robyn Taylor, Pierre Boulanger, Antonio KrĂĽger, Patrick Olivier (eds.)
Series: Lecture Notes in Computer Science 6133 : Image Processing, Computer Vision, Pattern Recognition, and Graphics
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2010
Language: English
Pages: 294
Tags: User Interfaces and Human Computer Interaction; Computer Appl. in Arts and Humanities; Computer Imaging, Vision, Pattern Recognition and Graphics; Information Systems Applications (incl.Internet); Simulation and Modeling; Arts
Front Matter....Pages -
Sketch Based Volumetric Clouds....Pages 1-12
Applying Mathematical Sketching to Sketch-Based Physics Tutoring Software....Pages 13-24
A Sketch-and-Grow Interface for Botanical Tree Modeling ....Pages 25-32
Animated Volume Texture Mapping for Complex Scene Generation and Editing....Pages 33-43
A Novel Three-Dimensional Collaborative Online Platform for Bio-molecular Modeling....Pages 44-55
The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments....Pages 56-67
Interactive Design and Simulation of Net Sculptures....Pages 68-79
A Cross-Platform Framework for Physics-Based Collaborative Augmented Reality....Pages 80-90
Accurately Measuring the Satisfaction of Visual Properties in Virtual Camera Control....Pages 91-102
VEX-CMS: A Tool to Design Virtual Exhibitions and Walkthroughs That Integrates Automatic Camera Control Capabilities....Pages 103-114
Automatic Speed Graph Generation for Predefined Camera Paths....Pages 115-126
Example-Based Automatic Font Generation....Pages 127-138
Sketch-Based Interfaces: Exploiting Spatio-temporal Context for Automatic Stroke Grouping....Pages 139-151
A Method for Reconstructing Sketched Polyhedral Shapes with Rounds and Fillets....Pages 152-155
Pressure-Based 3D Curve Drawing....Pages 156-159
An Interactive Design System for Water Flow Stains on Outdoor Images....Pages 160-171
Automated Hedcut Illustration Using Isophotes....Pages 172-183
Articulate : A Semi-automated Model for Translating Natural Language Queries into Meaningful Visualizations....Pages 184-195
Visual Analysis of Time-Motion in Basketball Games....Pages 196-207
Event Line View: Interactive Visual Analysis of Irregular Time-Dependent Data....Pages 208-219
Automatic Blending of Multiple Perspective Views for Aesthetic Composition....Pages 220-231
Focus and Context in Mixed Reality by Modulating First Order Salient Features....Pages 232-243
An Interactive Interface for Lighting-by-Example....Pages 244-252
Stroking a Cymbidium....Pages 253-256
WAVO: An Interactive Ball to Express Light Waves with Wave Equation....Pages 257-260
OverWatch: Real-Time Narrative Visuals from Live Performance....Pages 261-264
Sticking Point....Pages 265-268
Phantasmagoria : Composing Interactive Content for the humanaquarium ....Pages 269-272
Self Portraits with Mandelbrot Genetics....Pages 273-276
Art 101: Learning to Draw through Sketch Recognition....Pages 277-280
ColourVision—Controlling Light Patterns through Postures....Pages 281-284
Interaction with a Virtual Character through Performance Based Animation....Pages 285-288
Back Matter....Pages -