ShaderX2

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More than 50 authors have contributed their expertise to ShaderX2: Shader Programming Tips & Tricks with DirectX 9. Divided into six sections, this book focuses on a wide array of shader programming topics, including:

* Terrain geomorphing * Cloth animation using vertex texturing * Rendering polygonal objects as thick volumes * Hemisphere lighting * Rendering volumes using ray tracing * Water simulations * Precomputed radiance transfer * Simulating iridescence and translucency * Fog effects * Simulating real-time depth of field * Implementing soft shadows * Using effects buffers

On the CD: The companion CD contains examples and source code discussed in the articles.

Author(s): Wolfgang F. Engel
Publisher: Wordware Publishing, Inc.
Year: 2003

Language: English
Pages: 729