Rotation Transforms for Computer Graphics

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Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task.

Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners.

The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa.

Author(s): John Vince (auth.)
Edition: 1
Publisher: Springer-Verlag London
Year: 2011

Language: English
Pages: 232
Tags: Computer Graphics; Mathematics, general

Front Matter....Pages I-XVI
Introduction....Pages 1-3
Complex Numbers....Pages 5-16
Vectors....Pages 17-32
Matrices....Pages 33-57
Quaternions....Pages 59-65
Multivectors....Pages 67-84
Rotation Transforms in the Plane....Pages 85-101
Frames of Reference in the Plane....Pages 103-114
Rotation Transforms in Space....Pages 115-142
Frames of Reference in Space....Pages 143-154
Quaternion Transforms in Space....Pages 155-180
Bivector Rotors....Pages 181-196
Conclusion....Pages 197-197
Back Matter....Pages 199-232