Rethinking Virtual Places

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How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?

In
Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places.

Perfect for humanities scholars fascinated by the potential of virtual space,
Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.

Author(s): Erik M. Champion
Series: The Spatial Humanities
Publisher: Indiana University Press
Year: 2021

Language: English
Pages: 263
City: Bloomington

Cover
Title Page
Copyright
Contents
Foreword
Acknowledgments
Introduction: Rethinking Virtual Places
One. A Potted History Of Virtual Reality
Two. Dead, Dying, Failed Worlds
Three. Architecture: Places Without People
Four. Theories Of Place And Cyberspace
Five. Rats And Goosebumps: Mind, Body, And Embodiment
Six. Games Are Not Interactive Places
Seven. Do Serious Gamers Learn From Place?
Eight. Cultural Places
Nine. Evaluating Sense Of Place, Virtual Places, And Virtual Worlds
Ten. Place-making Interfaces And Platforms
Conclusion: Dwelling, Culture, Care
Glossary
Index
About The Author