Ray Tracing: the Next Week

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In this follow-up to Ray Tracing in One Weekend, Peter Shirley leads you through the details of taking your ray tracer to the next level. This includes surface and solid textures, volumes such as fog and smoke, Perlin noise, bounding volume hierarchies, and instancing. By the end of this small book, you'll have a serious ray tracing system.

Author(s): Peter Shirley
Year: 2016

Language: English
Pages: 59
Tags: Rendering Ray Tracing Graphics Design Computers Technology Multimedia DirectX Flash GIS OpenGL Solid Works Programming Graphic Categories Kindle Store Web Short Reads