Python: An Introduction to Programming

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This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation - material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game development. Designed as a Year One textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience. Features: * Introduces programming concepts that use Python 3 * Includes many examples based on video game development * 4-color throughout with game demos on the companion files

Author(s): James R. Parker
Year: 2016

Language: English
Pages: 600

Title
Copyrights
Contents
Preface
Chapter 0 Modern Computers
Chapter 1 Computers and Programming
Chapter 2 Repetition
Chapter 3 Sequences: Strings, Tuples, and Lists
Chapter 4 Functions
Chapter 5 Files: Input and Output
Chapter 6 Classes
Chapter 7 Graphics
Chapter 8 Manipulating Data
Chapter 9 Multimedia
Chapter 10 Basic Algorithms
Chapter 11 Programming for the Sciences
Chapter 12 How to Write Good Programs
Chapter 13 Communicating with the Outside World
Chapter 14 A Brief Glib Reference
Index