Programming Role Playing Games with DirectX (Game Development Series)

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How many times have you spent countless hours completely absorbed in conquering the latest role-playing game? Want to experience the thrill of creating your own captivating role-playing game? This book is your guide to doing just that. Covering everything that you need to create a role-playing game--working with graphics and combat engines, handling players, and making your game multiplayer-capable--this book provides a detailed look at the essential components of role-playing games. It begins with helpful information on story line development and design issues specific to role-playing games and then progresses to programming basics and RPG-specific gaming code. Finally, wrap up your project with valuable tips for promoting, marketing, and publishing your game.

Author(s): Jim Adams
Edition: 2
Publisher: Thomson Course Technology PTR
Year: 2004

Language: English

Cover
Contents at a Glance
Contents
PART I Working with This Book
Preparing for the Book
PART II DirectX
Basics
Drawing with DirectX Graphics
Interacting with DirectInput
Playing Sound and Music with DirectX Audio and DirectShow
Networking with DirectPlay
Creating the Game Core
PART III Role
Playing Game
Programming
Using 2-D Graphics
Creating 3-D Graphics Engines
Mixing 2-D and 3-D Graphics Engines
Implementing Scripts
Defining and Using Objects
Controlling Players and Characters
Working with Maps and Levels
Creating Combat Sequences
Getting Online with Multiplayer Gaming
PART IV The Finishing
Touches
Putting Together a Full Game
PART V Appendixes
Appendix A Bibliography
Appendix B What’s on the CD-ROM
Appendix C Glossary
Index