Practical Rendering and Computation with Direct3D 11

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Рассмотрено профессиональное программирование трехмерной графики под Windows 8 на языке C++ с использованием технологии DirectX3D 11 . Раскрыты возможности компонента Direct3D по выводу трехмерной графики, текстурированию объектов, работе с освещением, вершинными и пиксельными шейдерами и др. Материал изложен на английском языке.

Author(s): Jason Zink, Matt Pettineo, Jack Hoxley
Edition: 1
Publisher: A K Peters/CRC Press
Year: 2011

Language: English
Pages: 648
Tags: Библиотека;Компьютерная литература;DirectX;