The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.
Author(s): Anton Nijholt (eds.)
Series: Gaming Media and Social Effects
Edition: 1
Publisher: Springer-Verlag Singapur
Year: 2014
Language: English
Pages: 352
Tags: Computational Intelligence; User Interfaces and Human Computer Interaction; Mathematical Applications in Computer Science
Front Matter....Pages i-x
Playful Interfaces: Introduction and History....Pages 1-21
Front Matter....Pages 23-23
Public Systems Supporting Noninstrumented Body-Based Interaction....Pages 25-45
Playing with the Environment....Pages 47-69
Designing Mobile and Ubiquitous Games and Playful Interactions....Pages 71-95
Front Matter....Pages 97-97
Interactive Playgrounds for Children....Pages 99-118
Designing Interactive Outdoor Games for Children....Pages 119-140
Smart Ball and a New Dynamic Form of Entertainment....Pages 141-160
Front Matter....Pages 161-161
Games for Change: Looking at Models of Persuasion Through the Lens of Design....Pages 163-184
Individual and Collaborative Personalization in a Science Museum....Pages 185-208
NoProblem! A Collaborative Interface for Teaching Conversation Skills to Children with High Functioning Autism Spectrum Disorder....Pages 209-224
Front Matter....Pages 225-225
Designing for Social and Physical Interaction in Exertion Games....Pages 227-251
Designing Games to Discourage Sedentary Behaviour....Pages 253-274
Front Matter....Pages 275-275
Playing in the Arcade: Designing Tangible Interfaces with MaKey MaKey for Scratch Games....Pages 277-292
Playful Creativity: Playing to Create Games on Surfaces....Pages 293-315
Bifocal Modeling: Promoting Authentic Scientific Inquiry Through Exploring and Comparing Real and Ideal Systems Linked in Real-Time....Pages 317-352