Photoshop CS5 Trickery & FX

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As a digital artist, you have the advantage of being able to combine all of the creative art forms using your medium--the computer. Photoshop CS5 Trickery & FX shows you how to take your creativity and your art to a new level by blending your traditional artistic skills and vision with the powerful tools of Adobe Photoshop CS5. Photoshop CS5 combines 2D, 3D, and video into one interface, and this latest version of the software includes significant improvements in the 3D tools and functionality. Each chapter in the book is laid out as a complete tutorial that shows you how to use the amazing new Photoshop CS5 features to transform ordinary photos into incredible special effects and digital creations. You'll also find projects that illustrate the more practical uses of Photoshop to help you master your photo editing skills. With the skills you learn, you'll be able to spend more time working on the creative side of your art than worrying about the challenges of the technical aspects of the medium. Photoshop CS5 Trickery & FX shows you how to create fantastic digital art and imagery.

Author(s): Stephen Burns
Edition: 1
Publisher: Charles River Media
Year: 2010

Language: English
Pages: 290

Table of Contents......Page 9
Introduction......Page 13
CHAPTER 1 SIMPLIFYING THE INTERFACE......Page 15
Wacom Tablet…an Important Peripheral for Artists......Page 17
Photoshop CS5 Layout......Page 18
Tools Palette......Page 22
Palettes......Page 25
Menus......Page 27
Understanding the Paint Brush Engine......Page 29
Creating Your Own Animated Paint Brush......Page 31
Creating Your Own Custom Brush Palette......Page 34
The Adobe Bridge Interface......Page 37
Bridge Viewing Options......Page 38
Workflow in Bridge......Page 41
Creating Keywords for Each Image......Page 42
The Adobe Camera Raw (ACR) Interface......Page 46
Customizing ACR 5 Through the Options Panel......Page 51
The Retouch Tool......Page 53
Other Features in ACR 5......Page 55
What You Have Learned......Page 62
CHAPTER 2 CREATING YOUR CONCEPT USING A CUSTOM PERSPECTIVE......Page 63
Establishing a Custom Perspective......Page 65
Texturing the Lower Entrance......Page 72
Creating the Wall Lamps to Illuminate the Hallway......Page 78
Creating the Lid to the Underground Entrance......Page 83
Final Finishes to the Foreground......Page 85
Creating the Overpass......Page 92
What You Have Learned......Page 102
CHAPTER 3 CREATING 3D LOGOS WITH REPOUSSÉ......Page 103
Creating a 3D Logo in Repoussé......Page 105
Create the Base for the Text Logo......Page 114
Create a Background for Your Scene......Page 119
Texture and Render the Final Image......Page 125
Add the Finishing Details......Page 131
What You Have Learned......Page 132
CHAPTER 4 LIGHTING AND IMAGE BASED LIGHTING (IBL)......Page 133
A Quick Look at Exporting Models......Page 135
Creating the Stage for Our Actor......Page 136
Import the 3D Character......Page 143
Using Photography for the Foreground......Page 151
Adding IBL to the Scene......Page 154
Using Additional 3D Lighting Styles to Match the Scene......Page 156
Add the Finishing Details......Page 160
What You Have Learned......Page 162
CHAPTER 5 USING THE NEW BRUSHES......Page 163
Setting Up the Wacom Tablet......Page 165
Setting Up the Initial Portrait......Page 169
Creating the Hair Using the New Brushes......Page 176
Applying the Hair......Page 180
What You Have Learned......Page 186
CHAPTER 6 INTEGRATING 3D OBJECTS INTO A PHOTOGRAPHIC SCENE......Page 187
3D Content LightWave......Page 189
A Quick Look at 3D Content in Poser......Page 191
Creating the Background......Page 193
Adding Lighting to the Scene......Page 196
Creating the Background......Page 197
Creating Smoke and Lasers......Page 202
What You Have Learned......Page 206
CHAPTER 7 3D INTEGRATION FOR DESIGNERS......Page 207
Importing Third-Party 3D Objects......Page 209
Creating the Layout......Page 211
Altering the Surface of the Car......Page 224
Adding Localized Bump and Reflective Characteristics......Page 229
Adding Depth of Field......Page 231
Finishing Touches......Page 233
What You Have Learned......Page 234
CHAPTER 8 FINE ART APPLICATION WITH CS5......Page 235
Altering the Reclining Figure......Page 237
Adding Texture to the Figure......Page 244
What You Have Learned......Page 254
CHAPTER 9 ANIMATING YOUR 3D MODEL......Page 255
Understanding the Animation Timeline......Page 257
Take a Closer Look at the Animation Capabilities......Page 260
Additional Notes on Animating Effects......Page 269
What You Have Learned......Page 273
INDEX......Page 276
A......Page 277
B......Page 279
C......Page 280
G......Page 281
J–K......Page 282
M......Page 283
P......Page 284
Q–R......Page 286
T......Page 287
W......Page 288