Perspectives on Digitally-Mediated Team Learning: Foundational Perspectives

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This book explores technology-supported andragogical and pedagogical approaches that facilitate teamwork, collaboration, communication, and problem-solving opportunities in diverse disciplines. Collaboration and communication skills are not typically developed in traditional STEM instructional practices.

The purpose of the book includes expanding the learning science research base regarding how learning principles and strategies, including structured, collaborative, active, contextual, and engaging instructional settings, can support foundational STEM instruction and improve student interest and achievement. The chapters are classified into three categories: (a) empirical studies exploring the manner in which technology-enabled pedagogical principles and practices facilitate student interest in STEM courses, (b) exploration of logistical factors associated with revisioning STEM education and (c) theoretical underpinnings and literature review of digitally-mediated team learning.

The book showcases full-length manuscripts advancing transformative approaches for technology-enhanced team learning within STEM disciplines. Contributions have been sought from interdisciplinary researchers, developers, and educators who engage in the research, development, and practice of adaptable digital environments for highly-effective, rewarding, and scalable team-based and collaborative learning. These include such topics as real-time tools for teams in classroom settings; learning analytics; effective technology-enabled pedagogies; and technology-enabled, collaborative, pedagogical approaches to broaden participation in STEM disciplines.  

Promising approaches and technologies to advance digitally-mediated team and collaborative learning are explored including learning analytics to form effective learning teams. Further, innovative cyber-assisted observation approaches for diagnostic/assessment observation and interaction with student teams, educational data mining of large volumes of collected data, and leveraging.  

The book will be of interest to Higher Education Faculty in STEM, Learning Scientist, and K-12 educators and learning coaches.

 

Author(s): Laurie O. Campbell, Richard Hartshorne, Ronald F. DeMara
Series: Educational Communications and Technology: Issues and Innovations
Publisher: Springer
Year: 2021

Language: English
Pages: 234
City: Cham

Preface
Book Sections
Acknowledgments
Contents
About the Editors
Part I: Pedagogical Perspectives in Digitally-Mediated Team Learning
Aligning Teacher Facilitation Tools with Pedagogies in a Real-Time Environment for Mathematics Team Learning
Teaching with Technology-Enabled, Problem-Based Curricula
Classroom Orchestration
Classroom Script and Monitoring
Student Experience and Workflow
Affordances for Class Orchestration
Teacher Dashboard
Teacher Interventions: Notes
Teacher Interventions: Summarizing Student Work
Teacher Interventions: Curriculum Extensions
Teacher Training and Workflow
System Software Architecture
Summary and Extensions
Educational Strategies
Domain Extensions
References
Cultivating and Leveraging Continuous Accountability Through Mundane Infrastructures for Critical Thinking
Introduction
Critical Thinking as a Classroom Discourse
Online Debates as Learning Activities and Learning Objects
Collaborative Learning as Scalable
Critical Thinking and Dialectical Constructivism
Mundane Infrastructures in Support of Critical Thinking
Group Formation and Management
Discussion
References
Team Learning in a Technology-Driven Era
An Introduction to Active Learning Strategies
Team-Based Learning in Theory and Practice
History
Team-Based Learning Fundamentals
Why TBL Works
Essential Elements
Backward Design
Educational Theories Supporting TBL
Transferable Skills and Collateral Benefits of TBL
Critical Thinking and Problem-Solving
Communication
Teamwork and Peer/Team Evaluation
Self-Reflection/Self-Directed Learning
TBL and Technology
Practice of TBL
Asynchronous
Synchronous
Integrated Online-TBL
Supporting Technology
Summary
References
The Foundations of Collaborative Programming by Elementary-Aged Children
Introduction
Collaboration
Understanding Collaborative Processes
One-Computer (1C) Pair Programming
Foundational 1C Research
Newer Interest in 1C with Younger Students
Challenges to Using 1C
Collaborative Processes in 1C
Communication
Joint Information Processing
Coordination
Interpersonal Relationship
Motivation
Alternative Paradigms
Linked and Unlinked 2C
Collaborative Processes in 2C
Communication
Joint Information Processing
Coordination
Interpersonal Relationship
Motivation
Current Work: 2C
Study Contexts
Collaborative Regulation of Learning
Investigating Types of Talk
Unlinked 2C
Takeaways and Conclusions
Summary of Research Findings
Benefits
Challenges
Summary of Student Experiences and Opinions
Set of Actionable Guidelines for Practitioners
References
Part II: Tools for Facilitating Digitally-Mediated Team Learning
Using Extended Reality to Promote Team Learning
Introduction
What Is XR?
Definitions
Extended Reality
Virtual Reality
Augmented Reality
Mixed Reality
Immersive Two-Dimensional (2D) Media
Wearables
History of XR
Current Day Uses of XR and Their Utility for Education
Gaming
Socializing
Enterprise and Training
Using XR for Education
Educational Benefits of XR
Presence and Immersion
Appeal to Different Learning Styles
Making the Impossible Possible
Using XR for Team-Learning
Implementing XR for Team-Learning
Challenges and Barriers to Implementing XR for Team Learning
Hardware Limitations
Software Limitations
Cost and Accessibility
Space Requirements
Other Challenges
Conclusion
References
All-in-One Team-Based Learning (TBL) Technology: Profiling the InteDashboard Technology Platform
All-in-One Team-Based Learning (TBL) Technology: Profiling the InteDashboard Technology Platform
The Team-Based Learning Approach to DMTL
Preparation Cycle
In-Class Readiness Assurance Testing
Application-Focused Exercise
Additional
Modalities of TBL
The Need for TBL Technology
Versions of TBL Technology Adoption
Characteristics of TBL Technology Adoption
TBL Faculty Workload (Why TBL 2.0)
The Rise of Online TBL (Why TBL 3.0)
The Emergence of All-in-One TBL Technology (Why TBL 4.0)
The Solution: An All-in-One TBL Technology Platform (www.intedashboard.com)
Creation
Incubation
Commercialization
Facilitating Team-Based Learning with Real-Time Online Technologies
Activity Authoring
Student-Facing Delivery
Instructor Orchestration and Assessment Tools
Progress Monitoring
Clarifications and Facilitated Discussion
Personalizing Team-Based Learning Through Analytics
Assessment Mechanics
More Time for Trouble Spots
Adaptive Readiness Assurance Testing
Prediction
Continuous Improvement
Feedback Mechanisms
TRAT with Immediate Feedback After Each Attempt
Team Report and Clarification Requests After the TRAT
Facilitated Discussion After the TRAT
Simultaneous Reporting of Multiple-Choice Application Exercises
Simultaneous Reporting and Gallery Walk of Free Response Application Exercises
Supporting Digital Teams Using Active Pedagogical Strategies
Pedagogical Methods for Team Management
Sections and Teams
Team Reporter
Limited Display of Individual Responses to Encourage Discussion
Immediate Feedback After Each TRAT Team Response
Engagement and Accountability
Peer Evaluation
Individual and Team Assessment Linkages
Confidence-Based Individual Readiness Assessment Tests
Faculty Development
Enabling Faculty Development
Faculty Development as Beta Test
Conclusion
References
Digitally Mediated Tools for Facilitating High-Quality Team-Based Programming Projects
Introduction
Digitally Mediated Tools for Facilitating Programming
Expertiza
Test Skeletons
IDE Plugin
Experimental Design and Results
Digitally Mediated Tools for Facilitating Code Reviewing
Danger Bot
Travis CI Bot
Code Climate Bot
Internet Bot Behavior Adjustment
Experimental Design and Results
Danger Bot 2.0
Conclusion and Future Directions
References
Part III: Analytics and Social Perspectives of Digitally-Mediated Team Learning
Designing Analytics to Support Team Learning
Introduction
Designing Analytics to Support Team Learning: Conceptualization and Guiding Principles
Designing Analytics to Support Team Learning Exemplar: The Case of a Discussion-Based Online Course
Context for the Analytics: Course, Students, Team Learning Situation, and Data
Goals for Introducing Analytics
Team Analytics Design
Part 1: The Metrics
Part 2: The Presentation
Part 3: The Implementation
Report Uptake and Student Response
Summary
References
Building Rapport and Trust in Collaborative, Team-Based Online Learning Communities
Introduction
Building Communities of Inquiry That Foster Rapport and Trust
Teaching Presence in Online Learning Environments
The Role of the Teacher
Backward Design: Beginning with the End in Mind
Social Presence in Online Learning Communities
Establish Social Context with “Social Spaces” and Weekly Announcement Videos
Cognitive Presence in Online Learning Communities
Facilitating Online Communication: Discussion Boards
Interactivity: Team-Based Projects
The Intersection of Teaching, Social, and Cognitive Presence
Defining Engagement and Active Learning
Linking Engagement and Active Learning to Tools
Confronting Challenges
Conclusion
References
Mediated Interactions via WhatsApp: a Social Space for Teacher Development in Brazil
Background
Reflexive Pedagogy
E-Learning Ecologies and the Seven Affordances
The Teacher Development Initiatives Via WhatsApp: Taba Móvel
Relating the New Learning Affordances to Taba Móvel Initiatives
Affordance #1: Ubiquitous Learning
Affordance #2: Active Knowledge Making
Affordance #3: Multimodal Meaning
Affordance #4: Recursive Feedback
Affordance #5: Collaborative Intelligence
Affordance #6: Metacognition
Affordance #7: Differentiated Learning
Implications to Other Areas
Conclusion
References
Social Presence in Technology-Enabled Team Learning Environments
Introduction
Community of Inquiry Framework
Teams
Team Learning
Technology-Enabled Learning Environments
Social Presence in Online Learning
Evaluating Social Presence in Online Team Learning
Technology Supports to Increase Social Presence
Synchronous Videos
Asynchronous Videos
Digital Storytelling
Feedback
Social Media Platforms
Conclusion
References
Glossary
Author Index
Subject Index