This book constitutes the refereed proceedings of the International Tutorial and Research Workshop on Perception and Interactive Technologies, PIT 2006, held at Kloster Irsee, Germany in June 2006.
The 16 revised full papers presented together with 4 revised poster papers and 6 system demonstration papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on head pose and eye gaze tracking, modeling and simulation of perception, integrating information from multiple channels, visual and auditory display driven by perceptive principles, spoken dialogue systems, multimodal and situated dialogue systems, and integration of perceptive technologies and animation.
Author(s): Erhardt Barth, Michael Dorr, Martin Böhme, Karl Gegenfurtner, Thomas Martinetz (auth.), Elisabeth André, Laila Dybkjær, Wolfgang Minker, Heiko Neumann, Michael Weber (eds.)
Series: Lecture Notes in Computer Science 4021
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2006
Language: English
Pages: 220
Tags: Artificial Intelligence (incl. Robotics); Image Processing and Computer Vision; User Interfaces and Human Computer Interaction
Front Matter....Pages -
Guiding Eye Movements for Better Communication and Augmented Vision....Pages 1-8
Detection of Head Pose and Gaze Direction for Human-Computer Interaction....Pages 9-19
Modelling and Simulation of Spontaneous Perception Switching with Ambiguous Visual Stimuli in Augmented Vision Systems....Pages 20-31
Neural Network Architecture for Modeling the Joint Visual Perception of Orientation, Motion, and Depth....Pages 32-39
AutoSelect: What You Want Is What You Get: Real-Time Processing of Visual Attention and Affect....Pages 40-52
Emotion Recognition Using Physiological and Speech Signal in Short-Term Observation....Pages 53-64
Visual Attention in Auditory Display....Pages 65-72
A Perceptually Optimized Scheme for Visualizing Gene Expression Ratios with Confidence Values....Pages 73-84
Combining Speech User Interfaces of Different Applications....Pages 85-96
Learning and Forgetting of Speech Commands in Automotive Environments....Pages 97-106
Help Strategies for Speech Dialogue Systems in Automotive Environments....Pages 107-116
Information Fusion for Visual Reference Resolution in Dynamic Situated Dialogue....Pages 117-128
Speech and 2D Deictic Gesture Reference to Virtual Scenes....Pages 129-140
Combining Modality Theory and Context Models....Pages 141-151
Visual Interaction in Natural Human-Machine Dialogue....Pages 152-163
Multimodal Sensing, Interpretation and Copying of Movements by a Virtual Agent....Pages 164-174
Perception of Dynamic Facial Expressions of Emotion....Pages 175-178
Multi-level Face Tracking for Estimating Human Head Orientation in Video Sequences....Pages 179-182
The Effect of Prosodic Features on the Interpretation of Synthesised Backchannels....Pages 183-187
Unsupervised Learning of Spatio-temporal Primitives of Emotional Gait....Pages 188-192
Talking with Higgins : Research Challenges in a Spoken Dialogue System....Pages 193-196
Location-Based Interaction with Children for Edutainment....Pages 197-200
An Immersive Game – Augsburg Cityrun....Pages 201-204
Gaze-Contingent Spatio-temporal Filtering in a Head-Mounted Display....Pages 205-207
A Single-Camera Remote Eye Tracker....Pages 208-211
Miniature 3D TOF Camera for Real-Time Imaging....Pages 212-216
Back Matter....Pages -