Out like a Light!: old world bare knuckle boxing for modern day self-defense

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Out like a light! an introduction to bare knuckle boxing for self-defense Anyone can throw a punch, all that takes is the willingness to smash your hand into something. Anyone can take a punch, all that requires is a punch you can't avoid. It takes more than this to be a bare knuckle boxer. It isn't a hard fist or harder head that makes a skillful boxer. Its knowing what to hit, how to hit it, when to hit it and most importantly how to do all of that without being hit back! It is this knowledge that separates the true bare knuckle boxer from the typical street brawler. Knowledge doesn't insure victory but when combined with practice it can provide consistency and that is a key component in winning. So when the time comes and someone is going out like a light, who will it be? You? or them?

Author(s): Brown, Travis D.
Year: 2017

Language: English
Commentary: introduction to bare knuckle boxing for self-defense
Pages: 168
Tags: introduction to bare knuckle boxing for self-defense

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Dedication

Part I: Doctrine

Why Bother?

Fight or Flight Reflex:

Strength and Skill: how they impact your training choices:

Turning What You Got, Into What You Need:

General Points for Self-defense Mind Set and Training:

The Rules

Rule 1: Don’t Die

Rule 2: Let it flow and Let it go

Rule 3: Move

Rule 4: Position First

Rule 5: Strike hard, run fast, hide well

Rule 6: Push, Pull or let it go

Rule 7: The other guy doesn’t plan on getting beat up either.

Rule 8: There are no Absolutes

On control

The Scale of Time:

Stop Hit

Time Hit

Counter Hit

Defend:

The means of control

Bridging:

Voiding:

The Scale of control:

Check:

Trap:

Lock:

Part II:  fundamental tools

Stance work:

Stance Alignment

Movement within a Stance

Foot work check list:

Hand work check list:

The Guard:

Presented guard:

Refused guard:

Part III: Tactics

Tactic: Drawing

Tactic Feint:

Tactic: Second Intention

Tactic: Inviting

Tactic: Base disruption:

Tactic: (in)Chancery

Part IV: Drills and Techniques

Technique: Straight and cover

Variation 1: Glance Inside

Variation 2: Glance Outside

Drill: 3 counts

Drill: collapsing and expanding

Technique: Rag Doll

Technique: Root and Boot

Technique: Provoke the Charge

Technique: Flinch and Flail

Technique: Wedging Inside

Designing your own techniques:

3 phases of technique:

Phase I: Ambush (Don't Die)

Phase II: Duel (Position First)

Phase III: Destroy/Disengage (strike hard, run fast or hide well)

Sample technique template:

Supplemental information

Notes on striking:

Targets:

Points and Flats:

Points:

Flats: