Out like a Light!: old world bare knuckle boxing for modern day self-defense

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Out like a light! an introduction to bare knuckle boxing for self-defense Anyone can throw a punch, all that takes is the willingness to smash your hand into something. Anyone can take a punch, all that requires is a punch you can't avoid. It takes more than this to be a bare knuckle boxer. It isn't a hard fist or harder head that makes a skillful boxer. Its knowing what to hit, how to hit it, when to hit it and most importantly how to do all of that without being hit back! It is this knowledge that separates the true bare knuckle boxer from the typical street brawler. Knowledge doesn't insure victory but when combined with practice it can provide consistency and that is a key component in winning. So when the time comes and someone is going out like a light, who will it be? You? or them?

Author(s): Brown, Travis D.
Year: 2017

Language: English
Commentary: introduction to bare knuckle boxing for self-defense
Pages: 168
Tags: introduction to bare knuckle boxing for self-defense

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Dedication
Part I: Doctrine
Why Bother?
Fight or Flight Reflex:
Strength and Skill: how they impact your training choices:
Turning What You Got, Into What You Need:
General Points for Self-defense Mind Set and Training:
The Rules
Rule 1: Don’t Die
Rule 2: Let it flow and Let it go
Rule 3: Move
Rule 4: Position First
Rule 5: Strike hard, run fast, hide well
Rule 6: Push, Pull or let it go
Rule 7: The other guy doesn’t plan on getting beat up either.
Rule 8: There are no Absolutes
On control
The Scale of Time:
Stop Hit
Time Hit
Counter Hit
Defend:
The means of control
Bridging:
Voiding:
The Scale of control:
Check:
Trap:
Lock:
Part II: fundamental tools
Stance work:
Stance Alignment
Movement within a Stance
Foot work check list:
Hand work check list:
The Guard:
Presented guard:
Refused guard:
Part III: Tactics
Tactic: Drawing
Tactic Feint:
Tactic: Second Intention
Tactic: Inviting
Tactic: Base disruption:
Tactic: (in)Chancery
Part IV: Drills and Techniques
Technique: Straight and cover
Variation 1: Glance Inside
Variation 2: Glance Outside
Drill: 3 counts
Drill: collapsing and expanding
Technique: Rag Doll
Technique: Root and Boot
Technique: Provoke the Charge
Technique: Flinch and Flail
Technique: Wedging Inside
Designing your own techniques:
3 phases of technique:
Phase I: Ambush (Don't Die)
Phase II: Duel (Position First)
Phase III: Destroy/Disengage (strike hard, run fast or hide well)
Sample technique template:
Supplemental information
Notes on striking:
Targets:
Points and Flats:
Points:
Flats: