OpenGL enables programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate pixels, and perform such tasks as alpha blending, anti-aliasing, creating atmospheric effects, and texture mapping. This guide includes numerous awesome (color) example
Author(s): OpenGL Architecture Review Board; Tom Davis; Mason Woo
Publisher: Addison Wesley Publishing Company
Year: 1993
Language: English
Pages: 640
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OpenGL Programming Guide (Addison-Wesley Publishing Company): Table of Contents
OpenGL Programming Guide (Addison-Wesley Publishing Company)
Chapter 1 - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Chapter 2 - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Chapter 3 - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Chapter 4 - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Chapter 5 - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Chapter 6 - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Chapter 7 - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Chapter 8 - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Chapter 9 - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Chapter 10 - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Chapter 11 - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Chapter 12 - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Chapter 13 - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Appendix A - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Appendix B - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Appendix C - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Appendix D - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Appendix E - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Appendix F - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Appendix G - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Appendix H - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Appendix I - OpenGL Programming Guide (Addison-Wesley Publishing Company)
Appendix J - OpenGL Programming Guide (Addison-Wesley Publishing Company)