Online Communities and Social Computing: Second International Conference, OCSC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007. Proceedings

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The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. China, 22-27 July 2007, jointly with the Symposium on Human Interface (Japan) 2007, the 7th International Conference on Engineering Psychology and Cognitive Ergonomics, the 4th International Conference on Universal Access in Human-Computer Interaction, the 2nd International Conf- ence on Virtual Reality, the 2nd International Conference on Usability and Inter- tionalization, the 2nd International Conference on Online Communities and Social Computing, the 3rd International Conference on Augmented Cognition, and the 1st International Conference on Digital Human Modeling. A total of 3403 individuals from academia, research institutes, industry and g- ernmental agencies from 76 countries submitted contributions, and 1681 papers, judged to be of high scientific quality, were included in the program. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation th- oughly cover the entire field of Human-Computer Interaction, addressing major - vances in knowledge and effective use of computers in a variety of application areas. This volume, edited by Douglas Schuler, contains papers in the thematic area of Online Communities and Social Computing, addressing the following major topics: • Designing and Developing On-line Communities • Knowledge, Collaboration, Learning and Local On-line Communities

Author(s): Ilse Bakx (auth.), Douglas Schuler (eds.)
Series: Lecture Notes in Computer Science 4564 : Information Systems and Applications, incl. Internet/Web, and HCI
Edition: 1
Publisher: Springer-Verlag Berlin Heidelberg
Year: 2007

Language: English
Pages: 526
Tags: Computers and Society; Legal Aspects of Computing; Management of Computing and Information Systems; Personal Computing; Computer Communication Networks; Information Systems Applications (incl.Internet)

Front Matter....Pages -
Front Matter....Pages 1-1
User-Centred Design Approach for a Community Website with Social Software....Pages 3-11
What Would Jiminy Cricket Do? Lessons from the First Social Wearable....Pages 12-21
Using Design Critique as Research to Link Sustainability and Interactive Technologies....Pages 22-31
An Analysis of Involvement of HCI Experts in Distributed Software Development: Practical Issues....Pages 32-40
Modelling and Matching: A Methodology for ePlanning System Development to Address the Requirements of Multiple User Groups....Pages 41-49
The Need for Technology to Support Creative Information Sharing Whilst Mobile: Identified Activities and Relationship Groups....Pages 50-59
Aspects of Augmented Social Cognition: Social Information Foraging and Social Search....Pages 60-69
First Design of a Ubiquitous System for Affective Bonding and Support with Family and Friends....Pages 70-79
PixelWish: Collective Wish-Making and Social Cohesion....Pages 80-85
Computing Social Networks for Information Sharing: A Case-Based Approach....Pages 86-95
Presentation Desire of Digital Identity in Virtual Community....Pages 96-105
Grand Challenges in Design Research for Human-Centered Design Informatics....Pages 106-115
A Study on Content and Management Style of Corporate Blogs....Pages 116-123
Chameleon-Based Deniable Authenticated Key Agreement Protocol Secure Against Forgery....Pages 124-133
ConnectDots: Visualizing Social Network Interaction for Improved Social Decision Making....Pages 134-140
Recognition of Affect Conveyed by Text Messaging in Online Communication....Pages 141-150
Ranking Method for Mediators in Social Network....Pages 151-159
The Relationship Between Social Presence and Group Identification Within Online Communities and Its Impact on the Success of Online Communities....Pages 160-168
From Clicks to Touches: Enabling Face-to-Face Shared Social Interface on Multi-touch Tabletops....Pages 169-175
Physical Representation Social Presence with Interactive Grass....Pages 176-181
Front Matter....Pages 1-1
Artistic Data Visualization: Beyond Visual Analytics....Pages 182-191
Social Puppets: Towards Modular Social Animation for Agents and Avatars....Pages 192-201
A Cross-Cultural Study of Flow Experience in the IT Environment: The Beginning....Pages 202-211
Cultural Institutions, Co-creativity and Communities of Interest....Pages 212-221
A Study of Emotional and Rational Purchasing Behavior for Online Shopping....Pages 222-227
A Trust-Based Reputation System in Peer-to-Peer Grid....Pages 228-235
Front Matter....Pages 237-237
The Social Implications of an Assisted Living Reminder System....Pages 239-249
Disaster-Response Information Sharing System Based on Cellular Phone with GPS....Pages 250-255
Tags for Citizens: Integrating Top-Down and Bottom-Up Classification in the Turin Municipality Website....Pages 256-264
Tracing Conceptual and Geospatial Diffusion of Knowledge....Pages 265-274
The Differences Between the Influences of Synchronous and Asynchronous Modes on Collaborative Learning Project of Industrial Design....Pages 275-283
Self-Awareness in a Computer Supported Collaborative Learning Environment....Pages 284-291
How to See the Beauty That Is Not There : The Aesthetic Element of Programming in the Computer- Based Media Art....Pages 292-300
CNA 2 – Communications and Community; Neighborhoods and Networks; Action and Analysis: Concepts and Methods for Community Technology Research....Pages 301-314
Toward Machine Therapy: Parapraxis of Machine Design and Use....Pages 315-323
Flow Experience of MUD Players: Investigating Multi-User Dimension Gamers from the USA....Pages 324-333
Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames....Pages 334-341
Habitat Computing: Towards the Creation of Tech-Enabled Mexican Neighborhoods....Pages 342-351
Fostering Knowledge Mode Conversion in New Product Development Environment....Pages 352-361
Social Rewarding in Wiki Systems – Motivating the Community....Pages 362-371
Front Matter....Pages 237-237
Integrating Digital Library Resources in Elementary School Classrooms – A Case Study of Social Study Instruction....Pages 372-374
Managing Fairness: Reward Distribution in a Self-organized Online Game Player Community....Pages 375-384
Mobile Social Software for the Developing World....Pages 385-394
An E-Health Community of Practice: Online Communication in an E-Health Service Delivery Environment....Pages 395-405
A Framework for Inter-organizational Collaboration Using Communication and Knowledge Management Tools....Pages 406-415
A Mobile Portfolio to Support Communities of Practice in Science Education....Pages 416-425
Sociability Design Guidelines for the Online Gaming Community: Role Play and Reciprocity....Pages 426-434
CINeSPACE: Interactive Access to Cultural Heritage While On-The-Move....Pages 435-444
The Hidden Order of Wikipedia....Pages 445-454
Major HCI Challenges for Open Source Software Adoption and Development....Pages 455-464
Open Source Communities in China (Mainland): An Overview....Pages 465-474
Cooperation and Competition Dynamics in an Online Game Community....Pages 475-484
Rural Internet Centre (RIC) as Catalysts for Building Knowledge-Based Society – The Case of Northern States of Malaysia....Pages 485-490
SISN: A Toolkit for Augmenting Expertise Sharing Via Social Networks....Pages 491-500
WikiTable: A New Tool for Collaborative Authoring and Data Management....Pages 501-508
Towards Building a Math Discourse Community: Investigating Collaborative Information Behavior....Pages 509-518
Back Matter....Pages -