New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role of innovative pedagogy, where there is an urgent need to find ways to teach and support learning in a transformed learning environment. Technology creates opportunities to learn differently and presents challenges for education. Virtual reality solutions can be exciting, create interest in learning, make learning more accessible and make learning faster.
This book analyses the capabilities of virtual, augmented and mixed reality by providing ideas on how to make learning more effective, how existing VR/AR solutions can be used as learning tools and how a learning process can be structured. The virtual reality (VR) solutions can be used successfully for educational purposes as their use can contribute to the construction of knowledge and the development of metacognitive processes. They also contribute to inclusive education by providing access to knowledge that would not otherwise be available.
This book will be of great interest to academics, researchers and post-graduate students in the field of educational technology.
Author(s): Linda Daniela
Series: Perspectives on Education in the Digital Age
Publisher: Routledge
Year: 2020
Language: English
Pages: 296
City: Abingdon
Cover
Half Title
Series Page
Title Page
Copyright Page
Table of Contents
List of figures
List of tables
Preface: Why do we need new ways to teach? Virtual reality perspective
List of contributors
PART I: Virtual reality in humanities and social sciences
1. Virtual reality learning experience evaluation tool for instructional designers and educators
2. The educational perspective on virtual reality experiences of cultural heritage
3. The potentials of virtual reality in entrepreneurship education
4. Mixed Reality applied theatre at universities
5. Development of professional skills in higher education: Problem-based learning supported by immersive worlds
6. Virtual reality and augmented reality in educational programs
7. An exploration of the impact of augmented and Virtual Reality within compulsory education
PART II: Concepts of virtual reality
8. Transcendent learning spaces
9. Enhancing trust in virtual reality systems
10. Simulation data visualization using mixed reality with Microsoft HoloLensTM
11. A+Ha!: Combining tactile interaction with augmented reality to transform secondary and tertiary STEM education
12. The use of fuzzy angular models and 3D models on a construction method assessment on The Great Wall of China in Jinshanling as a case study of the history and heritage of civil engineering in education
PART III: Virtual reality in sciences and medical education
13. Virtual Reality for teaching clinical skills in medical education
14. Virtual photoreality for safety education
15. Encouraging immersion in the Soil Sciences through virtual conferences where ideas are shared among avatars to improve the educational background of young scientists
16. Educational technologies in the area of ubiquitous historical computing in virtual reality
17. Virtual and augmented reality applications for environmental science education and training
18. ViMeLa: An interactive educational environment for the mechatronics lab in virtual reality
Lessons learnt from virtual reality in education
Index