Networking and Online Games: Understanding and Engineering Multiplayer Internet Games

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This book is an incredible waste of time for anyone even remotely interested in multiplayer games development. Much of the content is too general to be of use, and it varies from basic games knowledge, to basic networking principles. According to this book, Everquest was released in 1993...Needless to say that I wasn't too impressed.

Author(s): Grenville Armitage, Mark Claypool, Philip Branch
Edition: 1
Publisher: Wiley
Year: 2006

Language: English
Commentary: +OCR
Pages: 223

Contents......Page 5
Introduction......Page 12
Early Online and Multiplayer......Page 15
Recent Online and Multiplayer......Page 25
Basic Internet Architecture......Page 51
Network Latency, Jitter and Loss......Page 79
Latency Compensation Techniques......Page 93
Playability versus Network......Page 110
Broadband Access Networks......Page 129
Where Do Players Come from......Page 145
Online Game Traffic Patterns......Page 159
Future Directions......Page 182
Setting Up Online FPS Game......Page 193
Conclusion......Page 215
Index......Page 218