Multiple Perspectives on Problem-Solving and Learning in the Digital Age Dirk Ifenthaler, Kinshuk, Pedro Isaias, Demetrios G. Sampson, J. Michael Spector, editors Have computers made problem-solving easier? The answer is a resounding yes and no: while we can access more information and increasingly sophisticated search engines, problems themselves are more complicated, and often more vague. Accordingly, new strategies for teaching problem-solving should be technologically astute, engage learners, and encourage progressive development of skills. The perspectives represented in Multiple Perspectives on Problem-Solving and Learning in the Digital Age include instructional design, cognition, assessment, schooling/teaching, and virtual environments, with emphasis on technologies that not only promote problem-solving, but also address new problems created by rapidly changing technology. Innovative new tools such as MAPLET (a learner-focused framework for integrating technology into curricula), the virtual learning environment ViCaDiS, and interactive online museum exhibits demonstrate the complex nature of problem-solving and the diverse ways in which learners—and instructors—achieve expertise. A sampling of the topics covered: • Pedagogical usability issues in Web-based learning objects. • Collaborative cognitive tools for shared representation. • Automated measurement of critical thinking for discussion forum participants. • Expanding global awareness with virtual collaboration. • Simulation games as learning experience. • Beyond teaching and learning: the human development paradigm. Multiple Perspectives on Problem-Solving and Learning in the Digital Age re-draws the boundaries of curriculum design and distributed knowledge. This volume will be a welcome addition to education libraries, and a forward-looking reference for academics and professionals in the field of technology integration in learning and instruction.
Author(s): J. Michael Spector, Kinshuk (auth.), Dirk Ifenthaler, J. Michael Spector, Pedro Isaias, Demetrios Sampson (eds.)
Edition: 1
Publisher: Springer-Verlag New York
Year: 2011
Language: English
Pages: 398
Tags: Educational Technology; Educational Psychology; Learning & Instruction
Front Matter....Pages i-xix
Learning to Solve Problems in the Digital Age: Introduction....Pages 1-8
Front Matter....Pages 9-9
Investigating an Online Museum’s Information System....Pages 11-22
MAPLET – A Framework for Matching Aims, Processes, Learner Expertise and Technologies....Pages 23-36
Web-Based Learning Objects in School Education....Pages 37-48
KM and WEB 2.0 Methods for Project-Based Learning....Pages 49-63
Front Matter....Pages 65-65
Semandix: Constructing a Knowledge Base According to a Text Comprehension Model....Pages 67-88
First-Person Education and the Biofunctional Nature of Knowing, Understanding, and Affect....Pages 89-109
Socio-cognitive Regulation Strategies in Cooperative Learning Tasks in Virtual Contexts....Pages 111-126
Collaborative Cognitive Tools for Shared Representations....Pages 127-139
Front Matter....Pages 141-141
Automating the Measurement of Critical Thinking for Individuals Participating in Discussion Forums....Pages 143-157
Alternative Assessment Strategies for Complex Problem Solving in Game-Based Learning Environments....Pages 159-178
Concept Map Based Intelligent Knowledge Assessment System: Experience of Development and Practical Use....Pages 179-197
Technologies to Support the Assessment of Complex Learning in Capstone Units: Two Case Studies....Pages 199-216
Text-Guided Automated Self Assessment....Pages 217-225
Front Matter....Pages 227-227
Comparing the Impact of Electronic Performance Support and Web-Based Training....Pages 229-241
Moving Beyond Teaching and Learning into a Human Development Paradigm....Pages 243-257
Leaders for the Twenty-First Century: Preparation, Experiences, and Roles in Technology Implementation....Pages 259-271
Pedagogy and Content Knowledge Based Podcasting Project for Preservice Teachers....Pages 273-287
Front Matter....Pages 289-289
Simulation-Games as a Learning Experience: An Analysis of Learning Style and Attitude....Pages 291-312
Implementation of an Online Social Annotation Tool in a College English Course....Pages 313-323
Front Matter....Pages 289-289
Self-Direction Indicators for Evaluating the Design-Based Elearning Course with Social Software....Pages 325-342
Employing Virtual Collaborative Exchanges to Expand Global Awareness....Pages 343-358
Ideas and Concepts of ViCaDiS – A Virtual Learning Environment for Digital Students....Pages 359-376
Back Matter....Pages 377-398